MTG / Secret Lair
1001 - 1025 of 4416 results
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Master of the Feast (7106 - Foil)
Secret Lair
(R)
Collector #: 7106
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5/5 Enchantment Creature - Demon
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Flying At the beginning of your upkeep, each opponent draws a card. |
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- NM
- EX
- VG
- G
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Non-Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Sowing Mycospawn (0051 - Secret Lair Prize - Foil)
Secret Lair
(R)
Collector #: 0051
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3/3 Creature - Eldrazi Fungus
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Devoid Kicker When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land. |
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- NM
- EX
- VG
- G
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Doomsday (1115 - Non-Foil)
Secret Lair
(R)
Collector #: 1115
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Sorcery
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| Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Door of Destinies (1631 - Foil)
Secret Lair
(R)
Collector #: 1631
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Ponder (1783 - Non-Foil)
Secret Lair
(R)
Collector #: 1783
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Solemn Simulacrum (1113 - Foil)
Secret Lair
(R)
Collector #: 1113
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Birthing Pod (2349 - Foil)
Secret Lair
(R)
Collector #: 2349
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Artifact
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- NM
- EX
- VG
- G
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Elesh Norn, Grand Cenobite (209 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 209
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4/7 Legendary Creature - Phyrexian Praetor
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Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. |
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- NM
- EX
- VG
- G
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Howling Mine (7046 - Non-Foil)
Secret Lair
(R)
Collector #: 7046
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Artifact
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| At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card. | |
- NM
- EX
- VG
- G
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Nightscape Familiar (1546 - Non-Foil)
Secret Lair
(R)
Collector #: 1546
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1/1 Creature - Zombie
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Blue spells and red spells you cast |
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- NM
- EX
- VG
- G
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Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
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- NM
- EX
- VG
- G
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Forgotten Ancient (1890 - Foil)
Secret Lair
(R)
Collector #: 1890
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. |
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- NM
- EX
- VG
- G
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Haunted One (2200 - Non-Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Helix Pinnacle (1831 - Foil)
Secret Lair
(R)
Collector #: 1831
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Enchantment
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Shroud At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game. |
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- NM
- EX
- VG
- G
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Reality Shift (1781 - Foil)
Secret Lair
(R)
Collector #: 1781
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Instant
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| Exile target creature. Its controller manifests the top card of their library. | |
- NM
- EX
- VG
- G
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Ripples of Potential (2453 - Foil)
Secret Lair
(R)
Collector #: 2453
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Instant
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| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
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Brainstorm (7019 - Non-Foil)
Secret Lair
(R)
Collector #: 7019
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Memory Lapse (2142 - Foil)
Secret Lair
(R)
Collector #: 2142
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Instant
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| Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard. | |
- NM
- EX
- VG
- G
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Polyraptor (2194 - Non-Foil)
Secret Lair
(M)
Collector #: 2194
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5/5 Creature - Dinosaur
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| Enrage - Whenever this creature is dealt damage, create a token that's a copy of this creature. | |
- NM
- EX
- VG
- G
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Selvala, Explorer Returned (1914 - Foil)
Secret Lair
(R)
Collector #: 1914
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2/4 Legendary Creature - Elf Scout
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Parley - |
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- NM
- EX
- VG
- G
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Wilhelt, the Rotcleaver (2285 - Foil)
Secret Lair
(M)
Collector #: 2285
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3/3 Legendary Creature - Zombie Warrior
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Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Selvala, Explorer Returned (1914 - Non-Foil)
Secret Lair
(R)
Collector #: 1914
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2/4 Legendary Creature - Elf Scout
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Parley - |
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- NM
- EX
- VG
- G
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Black Market (1577 - Foil)
Secret Lair
(R)
Collector #: 1577
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Enchantment
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Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add |
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- NM
- EX
- VG
- G
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Dawn's Truce (2803 - Pierre's Truce - Non-Foil)
Secret Lair
(R)
Collector #: 2803
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Instant
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Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
1001 - 1025 of 4416 results