MTG / Secret Lair
1001 - 1025 of 4436 results
Refine search:
|
Brain Freeze (0029 - Halo Foil)
Secret Lair
(R)
Collector #: 0029
|
Instant
|
|
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
|
- NM
- EX
- VG
- G
|
Goblin Recruiter (1313 - Non-Foil)
Secret Lair
(R)
Collector #: 1313
|
1/1 Creature - Goblin
|
| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. | |
- NM
- EX
- VG
- G
|
Nekusar, the Mindrazer (1301 - Non-Foil)
Secret Lair
(M)
Collector #: 1301
|
2/4 Legendary Creature - Zombie Wizard
|
|
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. |
|
- NM
- EX
- VG
- G
|
Teferi's Protection (164 - Foil)
Secret Lair
(R)
Collector #: 164
|
Instant
|
|
Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
|
- NM
- EX
- VG
- G
|
Thoughtseize (1117 - Non-Foil)
Secret Lair
(R)
Collector #: 1117
|
Sorcery
|
| Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. | |
- NM
- EX
- VG
- G
|
Treasonous Ogre (2007 - Foil)
Secret Lair
(R)
Collector #: 2007
|
2/3 Creature - Ogre Shaman
|
|
Dethrone Pay 3 life: Add |
|
- NM
- EX
- VG
- G
|
Rise of the Dark Realms (233 - Foil)
Secret Lair
(M)
Collector #: 233
|
Sorcery
|
| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
|
Generous Patron (0768 - Foil)
Secret Lair
(R)
Collector #: 0768
|
1/4 Creature - Elf Advisor
|
|
When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. |
|
- NM
- EX
- VG
- G
|
Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
|
Legendary Planeswalker - Jace
|
|
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
|
- NM
- EX
- VG
- G
|
Master of the Feast (7106 - Foil)
Secret Lair
(R)
Collector #: 7106
|
5/5 Enchantment Creature - Demon
|
|
Flying At the beginning of your upkeep, each opponent draws a card. |
|
- NM
- EX
- VG
- G
|
Time Sieve (1671 - Foil)
Secret Lair
(R)
Collector #: 1671
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Command Tower (697 - Summoner's Rift - Non-Foil)
Secret Lair
(R)
Collector #: 697
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Inspiring Vantage (1605 - Non-Foil)
Secret Lair
(R)
Collector #: 1605
|
Land
|
|
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
|
- NM
- EX
- VG
- G
|
Sakashima's Student (2355 - Foil)
Secret Lair
(R)
Collector #: 2355
|
0/0 Creature - Human Ninja
|
|
Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
|
- NM
- EX
- VG
- G
|
Birthing Pod (2349 - Foil)
Secret Lair
(R)
Collector #: 2349
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Boros Signet (291 - Non-Foil)
Secret Lair
(R)
Collector #: 291
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Silence (2300 - Foil)
Secret Lair
(R)
Collector #: 2300
|
Instant
|
| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
|
Stardew Valley (2801 - Non-Foil)
Secret Lair
(M)
Collector #: 2801
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Reliquary Tower (1536 - Non-Foil)
Secret Lair
(R)
Collector #: 1536
|
Land
|
|
You have no maximum hand size. |
|
- NM
- EX
- VG
- G
|
Academy Manufactor (7188 - Krobus - Non-Foil)
Secret Lair
(R)
Collector #: 7188
|
1/3 Artifact Creature - Assembly-Worker
|
| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
|
Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
|
4/4 Legendary Creature - Human Archer
|
|
At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
|
- NM
- EX
- VG
- G
|
Skullclamp (1663 - Foil)
Secret Lair
(R)
Collector #: 1663
|
Artifact - Equipment
|
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
|
- NM
- EX
- VG
- G
|
Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
|
5/5 Creature - Beast
|
|
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
|
- NM
- EX
- VG
- G
|
Collector Ouphe (1077 - Foil)
Secret Lair
(R)
Collector #: 1077
|
2/2 Creature - Ouphe
|
| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
|
Talisman of Conviction (1060 - Foil Etched)
Secret Lair
(R)
Collector #: 1060
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
1001 - 1025 of 4436 results