MTG / Secret Lair
1001 - 1025 of 4684 results
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Reliquary Tower (1536 - Foil)
Secret Lair
(R)
Collector #: 1536
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Reliquary Tower (7104 - Non-Foil)
Secret Lair
(R)
Collector #: 7104
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Blightstep Pathway (012 - Foil)
Secret Lair
(R)
Collector #: 012
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Land
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Back Searstep Pathway Land |
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- NM
- EX
- VG
- G
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Goblin Lackey (2425 - Non-Foil)
Secret Lair
(R)
Collector #: 2425
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Toski, Bearer of Secrets (1930 - Sandy Cheeks, Martial Astronaut - Foil)
Secret Lair
(M)
Collector #: 1930
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1/1 Legendary Creature - Squirrel
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This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Otherworldly Gaze (2069 - Non-Foil)
Secret Lair
(R)
Collector #: 2069
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Instant
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Surveil 3. Flashback |
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- NM
- EX
- VG
- G
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Lightning Greaves (1662 - Foil)
Secret Lair
(R)
Collector #: 1662
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Chance for Glory (2470 - Foil)
Secret Lair
(M)
Collector #: 2470
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Instant
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| Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Island (1479 - Foil)
Secret Lair
(R)
Collector #: 1479
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Basic Land - Island
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- NM
- EX
- VG
- G
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Silence (1816 - Foil)
Secret Lair
(R)
Collector #: 1816
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Sol Ring (1988 - Foil)
Secret Lair
(R)
Collector #: 1988
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Artifact
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- NM
- EX
- VG
- G
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Berserk (1738 - Foil)
Secret Lair
(M)
Collector #: 1738
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Night's Whisper (1937 - Non-Foil)
Secret Lair
(R)
Collector #: 1937
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Arden Angel (1344 - Foil)
Secret Lair
(R)
Collector #: 1344
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard the battlefield. |
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- NM
- EX
- VG
- G
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Riverglide Pathway (020 - Foil)
Secret Lair
(R)
Collector #: 020
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Land
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Back Lavaglide Pathway Land |
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- NM
- EX
- VG
- G
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Forest (1472 - Foil)
Secret Lair
(R)
Collector #: 1472
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Karn's Bastion (1751 - Wakandan Skyscraper - Non-Foil)
Secret Lair
(R)
Collector #: 1751
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Land
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- NM
- EX
- VG
- G
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World Shaper (2017 - Non-Foil)
Secret Lair
(R)
Collector #: 2017
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3/3 Creature - Merfolk Shaman
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Whenever this creature attacks, you may mill three cards. When this creature dies, put all land cards from your graveyard onto the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sol Ring (2539 - Foil)
Secret Lair
(R)
Collector #: 2539
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Artifact
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- NM
- EX
- VG
- G
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Elenda, the Dusk Rose (1411 - Non-Foil)
Secret Lair
(M)
Collector #: 1411
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1/1 Legendary Creature - Vampire Knight
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Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. |
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- NM
- EX
- VG
- G
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Treasure Token (2094 - Foil)
Secret Lair
(S)
Collector #: 2094
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Island (1946 - Foil)
Secret Lair
(R)
Collector #: 1946
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Basic Land - Island
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- NM
- EX
- VG
- G
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Imprisoned in the Moon (1102 - Non-Foil)
Secret Lair
(R)
Collector #: 1102
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " |
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- NM
- EX
- VG
- G
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Seasoned Dungeoneer (2505 - Foil)
Secret Lair
(R)
Collector #: 2505
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3/4 Creature - Human Warrior
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When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
1001 - 1025 of 4684 results