MTG / Secret Lair
976 - 1000 of 4323 results
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Academy Ruins (1506 - Kitezh, Sunken City - Non-Foil)
Secret Lair
(R)
Collector #: 1506
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Legendary Land
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- NM
- EX
- VG
- G
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Defense of the Heart (2537 - Foil)
Secret Lair
(M)
Collector #: 2537
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Godless Shrine (128 - Non-Foil)
Secret Lair
(R)
Collector #: 128
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Land - Plains Swamp
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| As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Spellskite (2325 - Non-Foil)
Secret Lair
(R)
Collector #: 2325
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Darkbore Pathway (017 - Foil)
Secret Lair
(R)
Collector #: 017
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Land
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Back Slitherbore Pathway Land |
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- NM
- EX
- VG
- G
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Iron Maiden (2185 - Foil)
Secret Lair
(R)
Collector #: 2185
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Artifact
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| At the beginning of each opponent’s upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4. | |
- NM
- EX
- VG
- G
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Farseek (2222 - Non-Foil)
Secret Lair
(R)
Collector #: 2222
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Atreus, Impulsive Son (2212 - Non-Foil)
Secret Lair
(M)
Collector #: 2212
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2/4 Legendary Creature - God Archer
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Reach Partner - Father & son (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Fynn, the Fangbearer (1449 - Westley, Dread Pirate Roberts - Non-Foil)
Secret Lair
(R)
Collector #: 1449
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1/3 Legendary Creature - Human Warrior
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Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. |
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- NM
- EX
- VG
- G
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Narset's Reversal (0014 - Non-Foil)
Secret Lair
(R)
Collector #: 0014
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Instant
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| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Diregraf Colossus (0840 - Foil)
Secret Lair
(R)
Collector #: 0840
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2/2 Creature - Zombie Giant
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This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Mountain (2512 - Foil)
Secret Lair
(R)
Collector #: 2512
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Utopia Sprawl (7070 - Foil)
Secret Lair
(R)
Collector #: 7070
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Enchantment - Aura
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Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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- NM
- EX
- VG
- G
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Vandalblast (1757 - Foil)
Secret Lair
(R)
Collector #: 1757
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Dandan (2138 - Foil)
Secret Lair
(R)
Collector #: 2138
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4/1 Creature - Fish
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This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. |
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- NM
- EX
- VG
- G
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Yarok, the Desecrated (0052 - Halo Foil)
Secret Lair
(M)
Collector #: 0052
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3/5 Legendary Creature - Elemental Horror
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Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Norin the Wary (0827 - Non-Foil)
Secret Lair
(R)
Collector #: 0827
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2/1 Legendary Creature - Human Warrior
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| When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Swamp (361 - Non-Foil)
Secret Lair
(R)
Collector #: 361
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Dimir Signet (287 - Non-Foil)
Secret Lair
(R)
Collector #: 287
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Artifact
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- NM
- EX
- VG
- G
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Iroas, God of Victory (070 - Foil)
Secret Lair
(M)
Collector #: 070
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7/4 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. |
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- NM
- EX
- VG
- G
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Razaketh, the Foulblooded (163 - Foil Etched)
Secret Lair
(M)
Collector #: 163
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8/8 Legendary Creature - Demon
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Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Bloodghast (2351 - Foil)
Secret Lair
(R)
Collector #: 2351
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2/1 Creature - Vampire Spirit
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This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Non-Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
976 - 1000 of 4323 results