MTG / Secret Lair
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Deflecting Swat (1552 - Non-Foil)
Secret Lair
(R)
Collector #: 1552
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
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- NM
- EX
- VG
- G
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Teferi's Protection (1691 - Non-Foil)
Secret Lair
(R)
Collector #: 1691
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Instant
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Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
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- NM
- EX
- VG
- G
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Wolverine, Best There Is (1737 - Foil)
Secret Lair
(M)
Collector #: 1737
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2/2 Legendary Creature - Mutant Berserker Hero
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Unrivaled Lethality - Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. |
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- NM
- EX
- VG
- G
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Consecrated Sphinx (1657 - Non-Foil)
Secret Lair
(M)
Collector #: 1657
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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Carrion Feeder (1114 - Foil Etched)
Secret Lair
(R)
Collector #: 1114
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1/1 Creature - Zombie
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Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
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- NM
- EX
- VG
- G
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Mystic Sanctuary (2143 - Foil)
Secret Lair
(R)
Collector #: 2143
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Land - Island
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This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Altar of the Brood (0001 - Non-Foil)
Secret Lair
(R)
Collector #: 0001
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Artifact
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| Whenever another permanent you control enters, each opponent mills a card. | |
- NM
- EX
- VG
- G
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Silver Shroud Costume (0915 - Foil)
Secret Lair
(R)
Collector #: 0915
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Artifact - Equipment
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Flash When this equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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- NM
- EX
- VG
- G
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Thassa's Oracle (1280 - Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0011 - Non-Foil)
Secret Lair
(R)
Collector #: 0011
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Alhammarret's Archive (0027 - Foil)
Secret Lair
(M)
Collector #: 0027
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Legendary Artifact
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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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- NM
- EX
- VG
- G
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Azusa, Lost but Seeking (1234 - Non-Foil)
Secret Lair
(R)
Collector #: 1234
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1/2 Legendary Creature - Human Monk
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| You may play two additional lands on each of your turns. | |
- NM
- EX
- VG
- G
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The Fourteenth Doctor (1583 - Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Sol Ring (1074 - Foil Etched)
Secret Lair
(R)
Collector #: 1074
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Artifact
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- NM
- EX
- VG
- G
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Torment of Hailfire (2287 - Non-Foil)
Secret Lair
(R)
Collector #: 2287
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Super State (2081 - Non-Foil)
Secret Lair
(M)
Collector #: 2081
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Legendary Enchantment - Aura
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Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Rhystic Study (478 - Unstable Harmonics - Foil)
Secret Lair
(R)
Collector #: 478
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Enchantment
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Whenever an opponent casts a spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Passionate Archaeologist (2220 - Non-Foil)
Secret Lair
(M)
Collector #: 2220
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." | |
- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle (0014 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0014
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Land
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Umezawa's Jitte (1865 - Cloud's Buster Sword - Non-Foil)
Secret Lair
(R)
Collector #: 1865
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Cloud's Buster Sword. Remove a charge counter from Cloud's Buster Sword: Choose one -
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- NM
- EX
- VG
- G
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Deadpool, Trading Card (7129 - Pool Party Foil)
Secret Lair
(M)
Collector #: 7129
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5/3 Legendary Creature - Mutant Mercenary Hero
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As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. |
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
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Muxus, Goblin Grandee (1314 - Foil)
Secret Lair
(R)
Collector #: 1314
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4/4 Legendary Creature - Goblin Noble
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When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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- NM
- EX
- VG
- G
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Child of Alara (1599 - Miku, Child of Song - Foil)
Secret Lair
(M)
Collector #: 1599
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6/6 Legendary Creature - Avatar
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Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. |
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- NM
- EX
- VG
- G
76 - 100 of 4136 results