MTG / Secret Lair
76 - 100 of 4136 results
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Deflecting Swat (1552 - Foil)
Secret Lair
(R)
Collector #: 1552
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
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- NM
- EX
- VG
- G
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Deflecting Swat (1552 - Non-Foil)
Secret Lair
(R)
Collector #: 1552
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
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- NM
- EX
- VG
- G
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Teferi's Protection (1691 - Non-Foil)
Secret Lair
(R)
Collector #: 1691
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Instant
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Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
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- NM
- EX
- VG
- G
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Sliver Legion (1310 - Foil)
Secret Lair
(M)
Collector #: 1310
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Consecrated Sphinx (1657 - Non-Foil)
Secret Lair
(M)
Collector #: 1657
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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Altar of the Brood (0001 - Non-Foil)
Secret Lair
(R)
Collector #: 0001
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Artifact
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| Whenever another permanent you control enters, each opponent mills a card. | |
- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0011 - Non-Foil)
Secret Lair
(R)
Collector #: 0011
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Mystic Sanctuary (2143 - Foil)
Secret Lair
(R)
Collector #: 2143
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Land - Island
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This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Torment of Hailfire (2287 - Foil)
Secret Lair
(R)
Collector #: 2287
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Super State (2081 - Non-Foil)
Secret Lair
(M)
Collector #: 2081
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Legendary Enchantment - Aura
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Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Carrion Feeder (1114 - Foil Etched)
Secret Lair
(R)
Collector #: 1114
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1/1 Creature - Zombie
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Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
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- NM
- EX
- VG
- G
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Alhammarret's Archive (0027 - Foil)
Secret Lair
(M)
Collector #: 0027
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Legendary Artifact
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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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- NM
- EX
- VG
- G
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Silver Shroud Costume (0915 - Foil)
Secret Lair
(R)
Collector #: 0915
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Artifact - Equipment
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Flash When this equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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- NM
- EX
- VG
- G
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Blightsteel Colossus (2223 - FAS-BOR7 Horus - Foil)
Secret Lair
(M)
Collector #: 2223
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11/11 Artifact Creature - Phyrexian Golem
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Trample, infect, indestructible If FAS-BOR7 Horus would be put into a graveyard from anywhere, reveal FAS-BOR7 Horus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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The Fourteenth Doctor (1583 - Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Rhystic Study (478 - Unstable Harmonics - Foil)
Secret Lair
(R)
Collector #: 478
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Enchantment
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Whenever an opponent casts a spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Gisela, the Broken Blade (1335 - Foil)
Secret Lair
(M)
Collector #: 1335
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4/3 Legendary Creature - Angel Horror
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Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares -----Meld----- Brisela, Voice of Nightmares Legendary Creature - Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. 9/10 |
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- NM
- EX
- VG
- G
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Sword of Truth and Justice (1867 - Tidus's Brotherhood Sword - Non-Foil)
Secret Lair
(M)
Collector #: 1867
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Child of Alara (1599 - Miku, Child of Song - Foil)
Secret Lair
(M)
Collector #: 1599
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6/6 Legendary Creature - Avatar
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Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle (0014 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0014
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Land
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Umezawa's Jitte (1865 - Cloud's Buster Sword - Non-Foil)
Secret Lair
(R)
Collector #: 1865
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Cloud's Buster Sword. Remove a charge counter from Cloud's Buster Sword: Choose one -
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
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Muxus, Goblin Grandee (1314 - Foil)
Secret Lair
(R)
Collector #: 1314
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4/4 Legendary Creature - Goblin Noble
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When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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- NM
- EX
- VG
- G
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Torment of Hailfire (2287 - Non-Foil)
Secret Lair
(R)
Collector #: 2287
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
76 - 100 of 4136 results