MTG / Secret Lair
951 - 975 of 4136 results
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Hardened Scales (2365 - Non-Foil)
Secret Lair
(R)
Collector #: 2365
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Enchantment
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| If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. | |
- NM
- EX
- VG
- G
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Talisman of Impulse (1055 - Foil Etched)
Secret Lair
(R)
Collector #: 1055
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Artifact
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- NM
- EX
- VG
- G
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Chun-Li, Countless Kicks (432 - Non-Foil)
Secret Lair
(R)
Collector #: 432
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3/3 Legendary Creature - Human Soldier
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Multikicker When Chun-Li enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Chun-Li was kicked. Put a kick counter on each of them. Lightning Kick - Whenever Chun-Li attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. |
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- NM
- EX
- VG
- G
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Command Beacon (1533 - Foil)
Secret Lair
(R)
Collector #: 1533
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Land
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- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Lightning Greaves (2062 - Chancla relámpagos - Foil)
Secret Lair
(R)
Collector #: 2062
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Overgrown Tomb (130 - Non-Foil)
Secret Lair
(R)
Collector #: 130
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Land - Swamp Forest
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| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Captain Sisay (1913 - Foil)
Secret Lair
(M)
Collector #: 1913
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2/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Doom Whisperer (1763 - Foil)
Secret Lair
(M)
Collector #: 1763
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6/6 Creature - Nightmare Demon
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Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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- NM
- EX
- VG
- G
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Collective Voyage (1009 - Non-Foil)
Secret Lair
(R)
Collector #: 1009
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
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Dark Deal (0873 - Non-Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Kodama's Reach (2294 - Huu's Reach - Foil)
Secret Lair
(R)
Collector #: 2294
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Blade of Selves (1570 - Foil)
Secret Lair
(R)
Collector #: 1570
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Artifact - Equipment
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Equipped creature has myriad. Equip |
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- NM
- EX
- VG
- G
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Xenagos, God of Revels (2061 - La Madre Tierra - Non-Foil)
Secret Lair
(M)
Collector #: 2061
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6/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and green is less than seven, La Madre Tierra isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. |
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- NM
- EX
- VG
- G
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Wild-Magic Sorcerer (2494 - Non-Foil)
Secret Lair
(R)
Collector #: 2494
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4/3 Creature - Orc Shaman Sorcerer
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| The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | |
- NM
- EX
- VG
- G
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Forest (2513 - Foil)
Secret Lair
(R)
Collector #: 2513
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0005 - Non-Foil)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Sol Ring (1696 - Non-Foil)
Secret Lair
(R)
Collector #: 1696
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Artifact
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- NM
- EX
- VG
- G
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Eldritch Evolution (0005 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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- NM
- EX
- VG
- G
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Blasphemous Act (1756 - Non-Foil)
Secret Lair
(R)
Collector #: 1756
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Brainstorm (2148 - Non-Foil)
Secret Lair
(C)
Collector #: 2148
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Felidar Sovereign (1827 - Foil)
Secret Lair
(R)
Collector #: 1827
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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- NM
- EX
- VG
- G
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Mountain (7126 - Non-Foil)
Secret Lair
(C)
Collector #: 7126
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Youthful Valkyrie (1588 - Foil)
Secret Lair
(R)
Collector #: 1588
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1/3 Creature - Angel
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Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
951 - 975 of 4136 results