MTG / Secret Lair
951 - 975 of 4136 results
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Inspiring Vantage (1605 - Non-Foil)
Secret Lair
(R)
Collector #: 1605
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Snuff Out (1792 - Beholder's Death Ray - Foil)
Secret Lair
(R)
Collector #: 1792
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Instant
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If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Teferi, Time Raveler (526 - Foil)
Secret Lair
(R)
Collector #: 526
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Legendary Planeswalker - Teferi
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Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [-3]: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card. |4| |
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- NM
- EX
- VG
- G
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Arcane Signet (1919 - Non-Foil)
Secret Lair
(R)
Collector #: 1919
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Artifact
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (1301 - Foil)
Secret Lair
(M)
Collector #: 1301
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin (1027 - Makari the Lucky Grot - Non-Foil)
Secret Lair
(R)
Collector #: 1027
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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Sol Ring (2417 - Foil)
Secret Lair
(R)
Collector #: 2417
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Artifact
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- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Non-Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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Command Tower (0744 - Foil)
Secret Lair
(R)
Collector #: 0744
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Land
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- NM
- EX
- VG
- G
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Izzet Signet (293 - Foil Etched)
Secret Lair
(R)
Collector #: 293
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Artifact
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- NM
- EX
- VG
- G
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Serra Ascendant (1125 - Non-Foil)
Secret Lair
(R)
Collector #: 1125
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1/1 Creature - Human Monk
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Lifelink As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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- NM
- EX
- VG
- G
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Beast Within (323 - Foil)
Secret Lair
(R)
Collector #: 323
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Instant
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| Destroy target permanent. Its controller creates a 3/3 green Beast creature token. | |
- NM
- EX
- VG
- G
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Managorger Hydra (306 - Foil Etched)
Secret Lair
(R)
Collector #: 306
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Freed from the Real (425 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 425
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Goblin Trashmaster (317 - Non-Foil)
Secret Lair
(R)
Collector #: 317
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3/3 Creature - Goblin Warrior
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Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Inkmoth Nexus (045 - Non-Foil)
Secret Lair
(R)
Collector #: 045
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Land
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- NM
- EX
- VG
- G
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Iroas, God of Victory (2215 - Freya, Queen of the Valkyries - Foil)
Secret Lair
(M)
Collector #: 2215
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7/4 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and white is less than seven, Freya isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Swamp (1470 - Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Fabricate (1084 - Foil)
Secret Lair
(R)
Collector #: 1084
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Fabricate (1084 - Non-Foil)
Secret Lair
(R)
Collector #: 1084
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Torment of Hailfire (9992 - Non-Foil)
Secret Lair
(R)
Collector #: 9992
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Narset, Parter of Veils (1041 - Foil)
Secret Lair
(R)
Collector #: 1041
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Skullclamp (2416 - Foil)
Secret Lair
(R)
Collector #: 2416
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
951 - 975 of 4136 results