MTG / Secret Lair
926 - 950 of 4137 results
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Farseek (2222 - Non-Foil)
Secret Lair
(R)
Collector #: 2222
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Diregraf Colossus (0840 - Foil)
Secret Lair
(R)
Collector #: 0840
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2/2 Creature - Zombie Giant
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This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Sol Ring (2315 - Non-Foil)
Secret Lair
(R)
Collector #: 2315
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Artifact
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- NM
- EX
- VG
- G
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Void Winnower (1075 - Foil)
Secret Lair
(M)
Collector #: 1075
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11/9 Creature - Eldrazi
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Your opponents can't cast spells with even mana values. Your opponents can't block with creatures with even mana values. |
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Waste Not (1299 - Non-Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Bear Umbra (1723 - Non-Foil)
Secret Lair
(R)
Collector #: 1723
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor |
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- NM
- EX
- VG
- G
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Scheming Symmetry (1520 - Non-Foil)
Secret Lair
(R)
Collector #: 1520
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Sorcery
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| Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. | |
- NM
- EX
- VG
- G
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Swamp (1470 - Non-Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Rhythm of the Wild (1740 - Non-Foil)
Secret Lair
(R)
Collector #: 1740
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Enchantment
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Creature spells you control can't be countered. Nontoken creatures you control have riot. |
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- NM
- EX
- VG
- G
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Pre-War Formalwear (2450 - Non-Foil)
Secret Lair
(R)
Collector #: 2450
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Artifact - Equipment
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When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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Contagion Engine (1095 - Foil)
Secret Lair
(R)
Collector #: 1095
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Idyllic Tutor (1020 - Non-Foil)
Secret Lair
(R)
Collector #: 1020
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Reflecting Pool (1535 - Foil)
Secret Lair
(R)
Collector #: 1535
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Land
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- NM
- EX
- VG
- G
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Demonic Consultation (1127 - Foil)
Secret Lair
(R)
Collector #: 1127
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Instant
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| Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Doubling Cube (1080 - The AllSpark - Foil)
Secret Lair
(R)
Collector #: 1080
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Artifact
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Non-Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Uro, Titan of Nature's Wrath (222 - Foil)
Secret Lair
(M)
Collector #: 222
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6/6 Legendary Creature - Elder Giant
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When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape - |
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- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Hardened Scales (2365 - Foil)
Secret Lair
(R)
Collector #: 2365
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Enchantment
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| If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. | |
- NM
- EX
- VG
- G
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Island (047 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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- NM
- EX
- VG
- G
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Kodama's Reach (2294 - Huu's Reach - Foil)
Secret Lair
(R)
Collector #: 2294
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Reconnaissance (1575 - Non-Foil)
Secret Lair
(R)
Collector #: 1575
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Enchantment
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- NM
- EX
- VG
- G
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Hive Mind (0822 - Foil)
Secret Lair
(R)
Collector #: 0822
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Enchantment
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| Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. | |
- NM
- EX
- VG
- G
926 - 950 of 4137 results