MTG / Secret Lair
926 - 950 of 4136 results
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Faithless Looting (1779 - Non-Foil)
Secret Lair
(R)
Collector #: 1779
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
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Daryl, Hunter of Walkers (144 - Foil)
Secret Lair
(M)
Collector #: 144
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
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- NM
- EX
- VG
- G
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Michiko Konda, Truth Seeker (259 - Non-Foil)
Secret Lair
(R)
Collector #: 259
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2/2 Legendary Creature - Human Advisor
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| Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
- NM
- EX
- VG
- G
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Stuffy Doll (0880 - Patchwork Chucky - Foil)
Secret Lair
(R)
Collector #: 0880
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0/1 Artifact Creature - Construct
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As Stuffy Doll enters, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. |
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- NM
- EX
- VG
- G
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The Scarab God (900 - Non-Foil)
Secret Lair
(S)
Collector #: 900
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5/5 Legendary Creature - God
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At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Berserk (1738 - Foil)
Secret Lair
(M)
Collector #: 1738
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Sol Ring (2330 - Confetti Foil)
Secret Lair
(R)
Collector #: 2330
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Artifact
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- NM
- EX
- VG
- G
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Burgeoning (408 - Non-Foil)
Secret Lair
(R)
Collector #: 408
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Enchantment
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| Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Non-Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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Command Tower (0744 - Foil)
Secret Lair
(R)
Collector #: 0744
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Land
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- NM
- EX
- VG
- G
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Serra Ascendant (1125 - Non-Foil)
Secret Lair
(R)
Collector #: 1125
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1/1 Creature - Human Monk
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Lifelink As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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- NM
- EX
- VG
- G
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Sword of Truth and Justice (1096 - Foil)
Secret Lair
(M)
Collector #: 1096
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Constant Mists (2026 - Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Doubling Cube (1080 - The AllSpark - Non-Foil)
Secret Lair
(R)
Collector #: 1080
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Artifact
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- NM
- EX
- VG
- G
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Elves of Deep Shadow (1710 - Foil)
Secret Lair
(R)
Collector #: 1710
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Warren Instigator (157 - Foil)
Secret Lair
(M)
Collector #: 157
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1/1 Creature - Goblin Berserker
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Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Wasteland (178 - Foil)
Secret Lair
(R)
Collector #: 178
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Land
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- NM
- EX
- VG
- G
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Beast Within (323 - Non-Foil)
Secret Lair
(R)
Collector #: 323
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Instant
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| Destroy target permanent. Its controller creates a 3/3 green Beast creature token. | |
- NM
- EX
- VG
- G
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Inkmoth Nexus (045 - Non-Foil)
Secret Lair
(R)
Collector #: 045
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Land
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- NM
- EX
- VG
- G
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Qasali Slingers (024 - Foil)
Secret Lair
(R)
Collector #: 024
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3/5 Creature - Cat Warrior
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Reach Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment. |
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- NM
- EX
- VG
- G
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Ancient Bronze Dragon (2487 - Non-Foil)
Secret Lair
(M)
Collector #: 2487
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7/7 Creature - Elder Dragon
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Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. |
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- NM
- EX
- VG
- G
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Chandra's Ignition (1594 - Miku's Spark - Rainbow Foil)
Secret Lair
(R)
Collector #: 1594
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature and each opponent. | |
- NM
- EX
- VG
- G
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Grist, the Hunger Tide (1417 - Foil)
Secret Lair
(M)
Collector #: 1417
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Legendary Planeswalker - Grist
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As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [-2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [-5]: Each opponent loses life equal to the number of creature cards in your graveyard. |3| |
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- NM
- EX
- VG
- G
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World at War (2208 - Battle of Olympus - Foil)
Secret Lair
(R)
Collector #: 2208
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Sorcery
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After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
926 - 950 of 4136 results