MTG / Secret Lair
926 - 950 of 4136 results
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Force of Despair (1936 - Non-Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Plains (0031 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0031
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Seize the Day (1172 - Non-Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Cryptolith Rite (2293 - Avatar Sanctuary - Non-Foil)
Secret Lair
(R)
Collector #: 2293
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Enchantment
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Creatures you control have " |
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- NM
- EX
- VG
- G
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Island (047 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Breath of Fury (2347 - Non-Foil)
Secret Lair
(R)
Collector #: 2347
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Enchantment - Aura
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Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Arcane Signet (1919 - Non-Foil)
Secret Lair
(R)
Collector #: 1919
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Artifact
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- NM
- EX
- VG
- G
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Najeela, the Blade-Blossom (1032 - Archaeon the Everchosen - Foil)
Secret Lair
(M)
Collector #: 1032
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3/2 Legendary Creature - Human Warrior
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Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. |
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- NM
- EX
- VG
- G
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Krenko, Mob Boss (2407 - Foil)
Secret Lair
(R)
Collector #: 2407
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3/3 Legendary Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin (1027 - Makari the Lucky Grot - Non-Foil)
Secret Lair
(R)
Collector #: 1027
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Non-Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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Child of Alara (1599 - Miku, Child of Song - Non-Foil)
Secret Lair
(M)
Collector #: 1599
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6/6 Legendary Creature - Avatar
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Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Command Tower (0744 - Foil)
Secret Lair
(R)
Collector #: 0744
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Land
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- NM
- EX
- VG
- G
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Serra Ascendant (1125 - Non-Foil)
Secret Lair
(R)
Collector #: 1125
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1/1 Creature - Human Monk
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Lifelink As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. |
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- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Command Tower (1496 - Non-Foil)
Secret Lair
(R)
Collector #: 1496
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Land
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- NM
- EX
- VG
- G
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Torment of Hailfire (9992 - Non-Foil)
Secret Lair
(R)
Collector #: 9992
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Sol Ring (2417 - Foil)
Secret Lair
(R)
Collector #: 2417
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Artifact
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- NM
- EX
- VG
- G
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Izzet Signet (293 - Foil Etched)
Secret Lair
(R)
Collector #: 293
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Artifact
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (1041 - Foil)
Secret Lair
(R)
Collector #: 1041
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Skullclamp (2416 - Foil)
Secret Lair
(R)
Collector #: 2416
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Treasonous Ogre (2007 - Foil)
Secret Lair
(R)
Collector #: 2007
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2/3 Creature - Ogre Shaman
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Dethrone Pay 3 life: Add |
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- NM
- EX
- VG
- G
926 - 950 of 4136 results