MTG / Secret Lair
926 - 950 of 4136 results
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Elenda, the Dusk Rose (1411 - Non-Foil)
Secret Lair
(M)
Collector #: 1411
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1/1 Legendary Creature - Vampire Knight
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Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. |
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- NM
- EX
- VG
- G
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Blood Moon (2288 - Foil)
Secret Lair
(R)
Collector #: 2288
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Plains (0031 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0031
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Rograkh, Son of Rohgahh (9996 - Foil)
Secret Lair
(R)
Collector #: 9996
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0/1 Legendary Creature - Kobold Warrior
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First strike, menace, trample Partner |
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- NM
- EX
- VG
- G
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Idyllic Tutor (1020 - Foil)
Secret Lair
(R)
Collector #: 1020
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Shrine Token (1835 - Foil)
Secret Lair
(S)
Collector #: 1835
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1/1 Token Enchantment Creature - Shrine
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- NM
- EX
- VG
- G
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Pre-War Formalwear (2450 - Non-Foil)
Secret Lair
(R)
Collector #: 2450
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Artifact - Equipment
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When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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All Is Dust (268 - Non-Foil)
Secret Lair
(R)
Collector #: 268
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Blade of Selves (1864 - Clive's Invictus Blade - Non-Foil)
Secret Lair
(R)
Collector #: 1864
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Artifact - Equipment
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.) Equip |
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- NM
- EX
- VG
- G
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Island (2510 - Non-Foil)
Secret Lair
(R)
Collector #: 2510
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Basic Land - Island
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- NM
- EX
- VG
- G
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Heliod, Sun-Crowned (2165 - Dwight Schrute, Hay King - Non-Foil)
Secret Lair
(M)
Collector #: 2165
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. |
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- NM
- EX
- VG
- G
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Mikaeus, the Unhallowed (490 - Foil)
Secret Lair
(M)
Collector #: 490
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5/5 Legendary Creature - Zombie Cleric
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Intimidate Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. |
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- NM
- EX
- VG
- G
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Samut, Voice of Dissent (1451 - Inigo, Avenging Swordsman - Foil)
Secret Lair
(M)
Collector #: 1451
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3/4 Legendary Creature - Human Warrior
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Flash Double strike, vigilance, haste Other creatures you control have haste. |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Crop Rotation (0003 - Non-Foil)
Secret Lair
(R)
Collector #: 0003
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Damnation (2019 - Foil)
Secret Lair
(R)
Collector #: 2019
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Questing Beast (0017 - Non-Foil)
Secret Lair
(M)
Collector #: 0017
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Vesuva (0049 - Halo Foil)
Secret Lair
(R)
Collector #: 0049
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Land
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| You may have this land enter tapped as a copy of any land on the battlefield. | |
- NM
- EX
- VG
- G
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Arcane Signet (1919 - Non-Foil)
Secret Lair
(R)
Collector #: 1919
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Artifact
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- NM
- EX
- VG
- G
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Najeela, the Blade-Blossom (1032 - Archaeon the Everchosen - Foil)
Secret Lair
(M)
Collector #: 1032
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3/2 Legendary Creature - Human Warrior
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Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. |
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- NM
- EX
- VG
- G
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Acererak the Archlich (1784 - Non-Foil)
Secret Lair
(M)
Collector #: 1784
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Yidris, Maelstrom Wielder (455 - Gilded Foil)
Secret Lair
(M)
Collector #: 455
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5/4 Legendary Creature - Ogre Wizard
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Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. |
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- NM
- EX
- VG
- G
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Seasoned Pyromancer (0024 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0024
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2/2 Creature - Human Shaman
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When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. |
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- NM
- EX
- VG
- G
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Ripples of Potential (2453 - Foil)
Secret Lair
(R)
Collector #: 2453
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Instant
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| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
926 - 950 of 4136 results