MTG / Secret Lair
876 - 900 of 4136 results
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Beseech the Queen (2484 - Foil)
Secret Lair
(R)
Collector #: 2484
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Sorcery
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| Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, and put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Kodama's Reach (2294 - Huu's Reach - Foil)
Secret Lair
(R)
Collector #: 2294
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Shrine Token (1835 - Foil)
Secret Lair
(S)
Collector #: 1835
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1/1 Token Enchantment Creature - Shrine
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- NM
- EX
- VG
- G
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Pyrohemia (2211 - Kratos' Rage - Non-Foil)
Secret Lair
(R)
Collector #: 2211
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Helpful Hunter (0895 - Non-Foil)
Secret Lair
(R)
Collector #: 0895
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1/1 Creature - Cat
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Forest (1954 - Raised Foil)
Secret Lair
(R)
Collector #: 1954
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lucy MacLean, Positively Armed (2447 - Non-Foil)
Secret Lair
(M)
Collector #: 2447
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3/5 Legendary Creature - Human Survivor
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| Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn. | |
- NM
- EX
- VG
- G
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Shadow the Hedgehog (2086 - Non-Foil)
Secret Lair
(M)
Collector #: 2086
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4/2 Legendary Creature - Hedgehog Mercenary
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Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control - Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, player's cant cast spells or activate abilities that aren't mana abilities.) |
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- NM
- EX
- VG
- G
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Fabricate (332 - Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Island (416 - Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Non-Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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The Ghoul, Gunslinger (2448 - Non-Foil)
Secret Lair
(M)
Collector #: 2448
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2/3 Legendary Creature - Zombie Mutant Rogue
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First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token. |
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- NM
- EX
- VG
- G
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Questing Beast (0017 - Non-Foil)
Secret Lair
(M)
Collector #: 0017
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Vorinclex, Voice of Hunger (213 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 213
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7/6 Legendary Creature - Phyrexian Praetor
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Chain Lightning (370 - Foil)
Secret Lair
(R)
Collector #: 370
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Descent into Avernus (2176 - Panic on Amity Island - Foil)
Secret Lair
(R)
Collector #: 2176
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Enchantment
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| At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment. | |
- NM
- EX
- VG
- G
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Swan Song (091 - Non-Foil)
Secret Lair
(R)
Collector #: 091
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Instant
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| Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. | |
- NM
- EX
- VG
- G
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Teferi's Ageless Insight (2214 - Mimir's Ancient Wisdom - Non-Foil)
Secret Lair
(R)
Collector #: 2214
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Legendary Enchantment
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| If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | |
- NM
- EX
- VG
- G
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Bojuka Bog (1532 - Non-Foil)
Secret Lair
(R)
Collector #: 1532
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Okaun, Eye of Chaos (380 - Foil)
Secret Lair
(R)
Collector #: 380
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3/3 Legendary Creature - Cyclops Berserker
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Partner with Zndrsplt, Eye of Wisdom At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Skithiryx, the Blight Dragon (1562 - Foil)
Secret Lair
(M)
Collector #: 1562
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4/4 Legendary Creature - Phyrexian Dragon Skeleton
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Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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- NM
- EX
- VG
- G
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Talisman of Hierarchy (1057 - Non-Foil)
Secret Lair
(R)
Collector #: 1057
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Artifact
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- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Non-Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
876 - 900 of 4136 results