MTG / Secret Lair
876 - 900 of 4136 results
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Constant Mists (2026 - Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Wayward Swordtooth (1392 - Triceratops - Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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- NM
- EX
- VG
- G
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Esika, God of the Tree (1208 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1208
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1/4 Legendary Creature - God
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Vigilance Other legendary creatures you control have vigilance and " Back The Prismatic Bridge - Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Murktide Regent (1878 - Non-Foil)
Secret Lair
(M)
Collector #: 1878
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3/3 Creature - Dragon
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Delve (Each card you exile from your graveyard while casting this spell pays for Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Wilhelt, the Rotcleaver (2285 - Foil)
Secret Lair
(M)
Collector #: 2285
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3/3 Legendary Creature - Zombie Warrior
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Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Acererak the Archlich (1784 - Non-Foil)
Secret Lair
(M)
Collector #: 1784
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Bohn, Beguiling Balladeer (SLX-0030)
Secret Lair
(R)
Collector #: 0030
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3/3 Legendary Creature - Human Bard
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever you cast your second spell each turn, goad target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Collective Voyage (1009 - Non-Foil)
Secret Lair
(R)
Collector #: 1009
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
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Lightning Greaves (1662 - Non-Foil)
Secret Lair
(R)
Collector #: 1662
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0005 - Non-Foil)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Jin-Gitaxias, Core Augur (210 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 210
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5/4 Legendary Creature - Phyrexian Praetor
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Flash
At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |
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- NM
- EX
- VG
- G
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Atla Palani, Nest Tender (1397 - Dr. Ian Malcolm - Foil)
Secret Lair
(M)
Collector #: 1397
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2/3 Legendary Creature - Human Shaman
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Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Eldritch Evolution (0005 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature’s mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
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- NM
- EX
- VG
- G
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Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Fabricate (332 - Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Giver of Runes (1463 - Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Island (416 - Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Sol Ring (2093 - Non-Foil)
Secret Lair
(R)
Collector #: 2093
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Artifact
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- NM
- EX
- VG
- G
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Winter Orb (1486 - Foil)
Secret Lair
(R)
Collector #: 1486
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Artifact
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| As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Baylen, the Haymaker (2377 - Miyamoto Usagi - Foil)
Secret Lair
(R)
Collector #: 2377
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4/3 Legendary Creature - Rabbit Warrior
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Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Miyamoto Usagi. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Mountain (257 - Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Avenger of Zendikar (1900 - Foil)
Secret Lair
(M)
Collector #: 1900
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5/5 Creature - Elemental
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When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. |
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- NM
- EX
- VG
- G
876 - 900 of 4136 results