MTG / Secret Lair
876 - 900 of 4136 results
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Mountain (2420 - Foil)
Secret Lair
(R)
Collector #: 2420
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0005 - Non-Foil)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Vorinclex, Voice of Hunger (213 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 213
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7/6 Legendary Creature - Phyrexian Praetor
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Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Jin-Gitaxias, Core Augur (210 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 210
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5/4 Legendary Creature - Phyrexian Praetor
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Flash
At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |
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- NM
- EX
- VG
- G
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Soul's Attendant (7147 - Foil)
Secret Lair
(R)
Collector #: 7147
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1/1 Creature - Human Cleric
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| Whenever another creature enters, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Arcane Signet (1492 - Non-Foil)
Secret Lair
(R)
Collector #: 1492
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Artifact
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- NM
- EX
- VG
- G
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All Is Dust (268 - Non-Foil)
Secret Lair
(R)
Collector #: 268
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Rashel, Fist of Torm (SLX-0024)
Secret Lair
(R)
Collector #: 0024
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2/4 Legendary Creature - Human Knight
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Double strike Auras you control have exalted. (Whenever a creature you control attacks, alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) |
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- NM
- EX
- VG
- G
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Three Visits (1991 - Foil)
Secret Lair
(R)
Collector #: 1991
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Kodama's Reach (2294 - Huu's Reach - Foil)
Secret Lair
(R)
Collector #: 2294
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Mountain (0891 - Foil)
Secret Lair
(R)
Collector #: 0891
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Shrine Token (1835 - Foil)
Secret Lair
(S)
Collector #: 1835
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1/1 Token Enchantment Creature - Shrine
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- NM
- EX
- VG
- G
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Damn (1870 - Noctis's Death Magic - Foil)
Secret Lair
(R)
Collector #: 1870
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Sorcery
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Destroy target creature. A creature destroyed this way can't be regenerated. Overload |
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- NM
- EX
- VG
- G
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Helpful Hunter (0895 - Non-Foil)
Secret Lair
(R)
Collector #: 0895
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1/1 Creature - Cat
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Lucy MacLean, Positively Armed (2447 - Non-Foil)
Secret Lair
(M)
Collector #: 2447
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3/5 Legendary Creature - Human Survivor
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| Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn. | |
- NM
- EX
- VG
- G
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Brainstorm (2148 - Non-Foil)
Secret Lair
(C)
Collector #: 2148
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Fabricate (332 - Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Island (416 - Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Isshin, Two Heavens as One (2459 - Joshua Graham, Burned Man - Foil)
Secret Lair
(R)
Collector #: 2459
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3/4 Legendary Creature - Human Samurai
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| If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Grim Hireling (2493 - Non-Foil)
Secret Lair
(R)
Collector #: 2493
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3/2 Creature - Tiefling Rogue
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Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. |
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- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Non-Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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The Ghoul, Gunslinger (2448 - Non-Foil)
Secret Lair
(M)
Collector #: 2448
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2/3 Legendary Creature - Zombie Mutant Rogue
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First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token. |
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- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Pyrohemia (2211 - Kratos' Rage - Non-Foil)
Secret Lair
(R)
Collector #: 2211
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
876 - 900 of 4136 results