MTG / Secret Lair
851 - 875 of 4136 results
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Mountain (418 - Foil)
Secret Lair
(R)
Collector #: 418
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Non-Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Greensleeves, Maro-Sorcerer (2193 - Foil)
Secret Lair
(M)
Collector #: 2193
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*/* Legendary Creature - Elemental Sorcerer
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Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
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- NM
- EX
- VG
- G
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Sol Ring (1993 - Foil)
Secret Lair
(R)
Collector #: 1993
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Artifact
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- NM
- EX
- VG
- G
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Demonic Consultation (0031 - Halo Foil)
Secret Lair
(R)
Collector #: 0031
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Isolated Chapel (0739 - Foil)
Secret Lair
(R)
Collector #: 0739
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
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- NM
- EX
- VG
- G
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Felidar Sovereign (1827 - Foil)
Secret Lair
(R)
Collector #: 1827
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4/6 Creature - Cat Beast
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Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. |
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- NM
- EX
- VG
- G
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Mana Geyser (1821 - Non-Foil)
Secret Lair
(R)
Collector #: 1821
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Sorcery
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Add |
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- NM
- EX
- VG
- G
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Patchwork Banner (2466 - Foil)
Secret Lair
(R)
Collector #: 2466
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Artifact
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As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Thought Vessel (1665 - Non-Foil)
Secret Lair
(R)
Collector #: 1665
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Omnath, Locus of Creation (1686 - Foil)
Secret Lair
(M)
Collector #: 1686
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4/4 Legendary Creature - Elemental
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When Omnath enters, draw a card. Landfall - Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it’s the second time, add |
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- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Command Tower (0744 - Foil)
Secret Lair
(R)
Collector #: 0744
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Land
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- NM
- EX
- VG
- G
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Deathrite Shaman (2012 - Foil)
Secret Lair
(R)
Collector #: 2012
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Non-Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Yoshimaru, Ever Faithful (2463 - Dogmeat, Constant Companion - Foil)
Secret Lair
(M)
Collector #: 2463
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1/1 Legendary Creature - Dog
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Whenever another legendary permanent you control enters, put a +1/+1 counter on Dogmeat. Partner |
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- NM
- EX
- VG
- G
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Shadow the Hedgehog (2086 - Non-Foil)
Secret Lair
(M)
Collector #: 2086
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4/2 Legendary Creature - Hedgehog Mercenary
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Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control - Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, player's cant cast spells or activate abilities that aren't mana abilities.) |
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- NM
- EX
- VG
- G
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Beastmaster Ascension (1609 - Foil)
Secret Lair
(R)
Collector #: 1609
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
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- NM
- EX
- VG
- G
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Constant Mists (2026 - Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (2184 - Eddie, Lord of Light - Non-Foil)
Secret Lair
(R)
Collector #: 2184
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Eddie deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Realmwalker (1724 - Foil)
Secret Lair
(R)
Collector #: 1724
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2/3 Creature - Shapeshifter
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Changeling As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. |
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- NM
- EX
- VG
- G
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Steely Resolve (1326 - Foil)
Secret Lair
(R)
Collector #: 1326
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Enchantment
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As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. |
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- NM
- EX
- VG
- G
851 - 875 of 4136 results