MTG / Secret Lair
851 - 875 of 4436 results
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Swamp (241 - Foil)
Secret Lair
(R)
Collector #: 241
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Captain N'ghathrod (2183 - Eddie, Ghost of the Navigator - Foil)
Secret Lair
(M)
Collector #: 2183
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3/6 Legendary Creature - Horror Pirate
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Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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City on Fire (1803 - Non-Foil)
Secret Lair
(R)
Collector #: 1803
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Enchantment
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for If a source you control would deal damage to a permanent or player, it deals triple that damage instead. |
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- NM
- EX
- VG
- G
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Storm-Kiln Artist (2352 - Foil)
Secret Lair
(R)
Collector #: 2352
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2/2 Creature - Dwarf Shaman
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This creature gets +1/+0 for each artifact you control. Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Ancient Greenwarden (2059 - Pastor da Selva - Foil)
Secret Lair
(M)
Collector #: 2059
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5/7 Creature - Elemental
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Reach You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Hullbreaker Horror (2321 - Non-Foil)
Secret Lair
(R)
Collector #: 2321
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7/8 Creature - Kraken Horror
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Flash This spell can't be countered. Whenever you cast a spell, choose up to one -
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- NM
- EX
- VG
- G
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Scute Swarm (7048 - Non-Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Yavimaya, Cradle of Growth (2813 - Valley Farmstead - Foil)
Secret Lair
(R)
Collector #: 2813
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Legendary Land
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| Each land is a Forest in addition to its other land types. | |
- NM
- EX
- VG
- G
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Arcane Signet (2464 - Non-Foil)
Secret Lair
(R)
Collector #: 2464
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Artifact
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- NM
- EX
- VG
- G
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Lightning Greaves (1992 - Foil)
Secret Lair
(R)
Collector #: 1992
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Lucy MacLean, Positively Armed (2447 - Non-Foil)
Secret Lair
(M)
Collector #: 2447
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3/5 Legendary Creature - Human Survivor
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| Golden Rule - Whenever a token enters, you may have target player other than its controller create a token that's a copy of it, then you draw a card if an opponent created a token this way. Do this only once each turn. | |
- NM
- EX
- VG
- G
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Stranglehold (1804 - Foil)
Secret Lair
(R)
Collector #: 1804
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Enchantment
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You opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. |
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- NM
- EX
- VG
- G
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Ancient Bronze Dragon (2487 - Non-Foil)
Secret Lair
(M)
Collector #: 2487
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7/7 Creature - Elder Dragon
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Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. |
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- NM
- EX
- VG
- G
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Gitaxian Probe (2067 - Non-Foil)
Secret Lair
(R)
Collector #: 2067
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Sorcery
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Look at target player's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Mirri, Weatherlight Duelist (026 - Foil)
Secret Lair
(M)
Collector #: 026
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3/2 Legendary Creature - Cat Warrior
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First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. |
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- NM
- EX
- VG
- G
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Pathbreaker Ibex (307 - Non-Foil)
Secret Lair
(R)
Collector #: 307
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3/3 Creature - Goat
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| Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Daze (1934 - Non-Foil)
Secret Lair
(R)
Collector #: 1934
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Instant
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You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Beast Whisperer (1099 - Non-Foil)
Secret Lair
(R)
Collector #: 1099
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2/3 Creature - Elf Druid
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| Whenever you cast a creature spell, draw a card. | |
- NM
- EX
- VG
- G
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Command Tower (1496 - Non-Foil)
Secret Lair
(R)
Collector #: 1496
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Land
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- NM
- EX
- VG
- G
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Rain of Filth (1547 - Non-Foil)
Secret Lair
(R)
Collector #: 1547
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Instant
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Until end of turn, lands you control gain "Sacrifice this land: Add |
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- NM
- EX
- VG
- G
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Dawn's Truce (2803 - Pierre's Truce - Non-Foil)
Secret Lair
(R)
Collector #: 2803
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Instant
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Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin (1027 - Makari the Lucky Grot - Foil)
Secret Lair
(R)
Collector #: 1027
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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Plains (046 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 046
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Reflecting Pool (1535 - Foil)
Secret Lair
(R)
Collector #: 1535
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Land
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- NM
- EX
- VG
- G
851 - 875 of 4436 results