MTG / Secret Lair
826 - 850 of 4136 results
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Mountain (1942 - Non-Foil)
Secret Lair
(R)
Collector #: 1942
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Jet Medallion (1189 - Foil)
Secret Lair
(R)
Collector #: 1189
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Artifact
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Black spells you cast cost |
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- NM
- EX
- VG
- G
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Master of Ceremonies (2379 - Foil)
Secret Lair
(R)
Collector #: 2379
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3/4 Creature - Rhino Druid
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| At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | |
- NM
- EX
- VG
- G
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Sacred Foundry (131 - Non-Foil)
Secret Lair
(R)
Collector #: 131
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Land - Mountain Plains
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| As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Deathrite Shaman (2012 - Non-Foil)
Secret Lair
(R)
Collector #: 2012
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Baylen, the Haymaker (2377 - Miyamoto Usagi - Foil)
Secret Lair
(R)
Collector #: 2377
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4/3 Legendary Creature - Rabbit Warrior
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Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Miyamoto Usagi. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Inkmoth Nexus (1207 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1207
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Land
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- NM
- EX
- VG
- G
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Forest (050 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 050
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sol Ring (1993 - Foil)
Secret Lair
(R)
Collector #: 1993
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Artifact
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- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Blade of Selves (1864 - Clive's Invictus Blade - Non-Foil)
Secret Lair
(R)
Collector #: 1864
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Artifact - Equipment
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.) Equip |
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- NM
- EX
- VG
- G
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Isshin, Two Heavens as One (2459 - Joshua Graham, Burned Man - Foil)
Secret Lair
(R)
Collector #: 2459
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3/4 Legendary Creature - Human Samurai
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| If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Lightning Greaves (2099 - Power Sneakers - Foil)
Secret Lair
(R)
Collector #: 2099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Demonic Consultation (0031 - Halo Foil)
Secret Lair
(R)
Collector #: 0031
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Blasphemous Act (322 - Foil)
Secret Lair
(R)
Collector #: 322
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Rin and Seri, Inseparable (1230 - Non-Foil)
Secret Lair
(M)
Collector #: 1230
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4/4 Legendary Creature - Dog Cat
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Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (376 - Non-Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Elves of Deep Shadow (1710 - Foil)
Secret Lair
(R)
Collector #: 1710
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
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- NM
- EX
- VG
- G
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Steely Resolve (1326 - Foil)
Secret Lair
(R)
Collector #: 1326
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Enchantment
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As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. |
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- NM
- EX
- VG
- G
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Tortured Existence (2507 - Non-Foil)
Secret Lair
(R)
Collector #: 2507
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Enchantment
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- NM
- EX
- VG
- G
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Deadeye Navigator (0902 - Foil)
Secret Lair
(R)
Collector #: 0902
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5/5 Creature - Spirit
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Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has " |
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- NM
- EX
- VG
- G
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Damn (1870 - Noctis's Death Magic - Foil)
Secret Lair
(R)
Collector #: 1870
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Sorcery
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Destroy target creature. A creature destroyed this way can't be regenerated. Overload |
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- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Non-Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Marrow-Gnawer (034 - Foil)
Secret Lair
(R)
Collector #: 034
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2/3 Legendary Creature - Rat Rogue
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Rat creatures have fear. |
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- NM
- EX
- VG
- G
826 - 850 of 4136 results