MTG / Secret Lair
826 - 850 of 4136 results
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Sakashima's Student (2355 - Foil)
Secret Lair
(R)
Collector #: 2355
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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All Is Dust (268 - Non-Foil)
Secret Lair
(R)
Collector #: 268
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Court of Grace (1338 - Foil)
Secret Lair
(R)
Collector #: 1338
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Enchantment
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When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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- NM
- EX
- VG
- G
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Rashel, Fist of Torm (SLX-0024)
Secret Lair
(R)
Collector #: 0024
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2/4 Legendary Creature - Human Knight
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Double strike Auras you control have exalted. (Whenever a creature you control attacks, alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) |
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- NM
- EX
- VG
- G
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Zuran Orb (2111 - Non-Foil)
Secret Lair
(R)
Collector #: 2111
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Artifact
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| Sacrifice a land: You gain 2 life. | |
- NM
- EX
- VG
- G
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Borne Upon a Wind (2228 - Non-Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Evin, Waterdeep Opportunist (SLX-0026)
Secret Lair
(R)
Collector #: 0026
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2/4 Legendary Creature - Human Rogue
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Menace Ward - Sacrifice a creature. Evin gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Haunted One (2200 - Non-Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Thought Vessel (1665 - Non-Foil)
Secret Lair
(R)
Collector #: 1665
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Boros Charm (217 - Non-Foil)
Secret Lair
(R)
Collector #: 217
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Guardian Project (2172 - Non-Foil)
Secret Lair
(M)
Collector #: 2172
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Enchantment
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| Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Price of Glory (1525 - Foil)
Secret Lair
(R)
Collector #: 1525
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Enchantment
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| Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. | |
- NM
- EX
- VG
- G
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Bohn, Beguiling Balladeer (SLX-0030)
Secret Lair
(R)
Collector #: 0030
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3/3 Legendary Creature - Human Bard
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever you cast your second spell each turn, goad target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Gishath, Sun's Avatar (320 - Foil Etched)
Secret Lair
(M)
Collector #: 320
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7/6 Legendary Creature - Dinosaur Avatar
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Trample, vigilance, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Berserk (1738 - Non-Foil)
Secret Lair
(M)
Collector #: 1738
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Mountain (1942 - Non-Foil)
Secret Lair
(R)
Collector #: 1942
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Baylen, the Haymaker (2377 - Miyamoto Usagi - Foil)
Secret Lair
(R)
Collector #: 2377
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4/3 Legendary Creature - Rabbit Warrior
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Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Miyamoto Usagi. It gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Birthing Pod (2349 - Non-Foil)
Secret Lair
(R)
Collector #: 2349
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Artifact
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- NM
- EX
- VG
- G
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Inkmoth Nexus (1207 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1207
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Land
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (2397 - Foil)
Secret Lair
(R)
Collector #: 2397
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Forest (050 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 050
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Blade of Selves (1864 - Clive's Invictus Blade - Non-Foil)
Secret Lair
(R)
Collector #: 1864
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Artifact - Equipment
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.) Equip |
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- NM
- EX
- VG
- G
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Demonic Consultation (0031 - Halo Foil)
Secret Lair
(R)
Collector #: 0031
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Non-Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
826 - 850 of 4136 results