MTG / Secret Lair
801 - 825 of 4137 results
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Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Font of Mythos (2075 - Foil)
Secret Lair
(R)
Collector #: 2075
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Artifact
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| At the beginning of each player’s draw step, that player draws two additional cards. | |
- NM
- EX
- VG
- G
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Guardian Project (2172 - Foil)
Secret Lair
(M)
Collector #: 2172
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Enchantment
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| Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Inspiring Vantage (1605 - Non-Foil)
Secret Lair
(R)
Collector #: 1605
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Mishra's Bauble (2041 - Non-Foil)
Secret Lair
(R)
Collector #: 2041
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Artifact
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- NM
- EX
- VG
- G
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Mountain (1942 - Non-Foil)
Secret Lair
(R)
Collector #: 1942
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Vesuva (0022 - Non-Foil)
Secret Lair
(R)
Collector #: 0022
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Land
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| You may have this land enter tapped as a copy of any land on the battlefield. | |
- NM
- EX
- VG
- G
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Phyrexian Metamorph (1110 - Foil)
Secret Lair
(R)
Collector #: 1110
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0/0 Artifact Creature - Phyrexian Shapeshifter
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| You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Simian Spirit Guide (1548 - Non-Foil)
Secret Lair
(R)
Collector #: 1548
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Teferi's Protection (164 - Foil)
Secret Lair
(R)
Collector #: 164
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Instant
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Until your next turn, your life total can’t change and you have protection from everything. All permanents you control phase out. Exile Teferi’s Protection. |
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- NM
- EX
- VG
- G
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Thassa, Deep-Dwelling (1279 - Foil)
Secret Lair
(M)
Collector #: 1279
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6/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Non-Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Scute Swarm (7048 - Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Uncivil Unrest (2008 - Foil)
Secret Lair
(R)
Collector #: 2008
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Enchantment
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Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter on haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
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- NM
- EX
- VG
- G
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Xorn (2495 - Foil)
Secret Lair
(R)
Collector #: 2495
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3/2 Creature - Elemental
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| If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
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Sheoldred, Whispering One (211 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 211
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6/6 Legendary Creature - Phyrexian Praetor
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Swampwalk At the beginning of your upkeep, return target creature from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Collective Voyage (1009 - Non-Foil)
Secret Lair
(R)
Collector #: 1009
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
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Watery Grave (124 - Non-Foil)
Secret Lair
(R)
Collector #: 124
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Land - Island Swamp
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| As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Captain N'ghathrod (2183 - Eddie, Ghost of the Navigator - Non-Foil)
Secret Lair
(M)
Collector #: 2183
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3/6 Legendary Creature - Horror Pirate
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Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Sol Ring (1993 - Foil)
Secret Lair
(R)
Collector #: 1993
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Artifact
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- NM
- EX
- VG
- G
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Damnation (121 - Foil)
Secret Lair
(R)
Collector #: 121
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Dimir Signet (287 - Non-Foil)
Secret Lair
(R)
Collector #: 287
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Artifact
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- NM
- EX
- VG
- G
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Goreclaw, Terror of Qal Sisma (1229 - Foil)
Secret Lair
(R)
Collector #: 1229
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4/3 Legendary Creature - Bear
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Creature spells you cast with power 4 or greater cost Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Iroas, God of Victory (070 - Foil)
Secret Lair
(M)
Collector #: 070
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7/4 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. |
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
801 - 825 of 4137 results