MTG / Secret Lair
776 - 800 of 4136 results
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Arcane Signet (1919 - Foil)
Secret Lair
(R)
Collector #: 1919
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Artifact
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- NM
- EX
- VG
- G
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Gray Merchant of Asphodel (0034 - Halo Foil)
Secret Lair
(R)
Collector #: 0034
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2/4 Creature - Zombie
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When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each |
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- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Walking Ballista (1265 - Halo Foil)
Secret Lair
(R)
Collector #: 1265
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0/0 Artifact Creature - Construct
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Walking Ballista enters the battlefield with X +1/+1 counters on it. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Higure, the Still Wind (1267 - Halo Foil)
Secret Lair
(R)
Collector #: 1267
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3/4 Legendary Creature - Human Ninja
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Ninjutsu Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Underworld Breach (2040 - Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Sol Ring (2315 - Non-Foil)
Secret Lair
(R)
Collector #: 2315
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Artifact
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
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Mindcrank (2186 - Foil)
Secret Lair
(R)
Collector #: 2186
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Skithiryx, the Blight Dragon (1562 - Foil)
Secret Lair
(M)
Collector #: 1562
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4/4 Legendary Creature - Phyrexian Dragon Skeleton
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Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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- NM
- EX
- VG
- G
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Swords to Plowshares (2167 - Foil)
Secret Lair
(R)
Collector #: 2167
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Underworld Breach (2040 - Non-Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Utvara Hellkite (1273 - Halo Foil)
Secret Lair
(M)
Collector #: 1273
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6/6 Creature - Dragon
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Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. |
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- NM
- EX
- VG
- G
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Bruna, the Fading Light (1388 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1388
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5/7 Legendary Creature - Angel Horror
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When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade) -----Meld----- Brisela, Voice of Nightmares Legendary Creature - Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. 9/10 |
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Non-Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Vault of Whispers (302 - Non-Foil)
Secret Lair
(R)
Collector #: 302
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Artifact Land
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- NM
- EX
- VG
- G
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Farseek (2222 - Foil)
Secret Lair
(R)
Collector #: 2222
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Sol Ring (1988 - Non-Foil)
Secret Lair
(R)
Collector #: 1988
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (1666 - Foil)
Secret Lair
(R)
Collector #: 1666
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Land
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- NM
- EX
- VG
- G
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Farseek (2222 - Non-Foil)
Secret Lair
(R)
Collector #: 2222
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Font of Mythos (2075 - Foil)
Secret Lair
(R)
Collector #: 2075
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Artifact
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| At the beginning of each player’s draw step, that player draws two additional cards. | |
- NM
- EX
- VG
- G
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Brainstorm (7013 - Non-Foil)
Secret Lair
(R)
Collector #: 7013
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Force of Despair (1936 - Non-Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
776 - 800 of 4136 results