MTG / Secret Lair
51 - 75 of 4416 results
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Field of the Dead (0006 - Non-Foil)
Secret Lair
(R)
Collector #: 0006
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Land
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This land enters tapped. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Lotus Petal (7032 - Chaos Emerald - Foil)
Secret Lair
(M)
Collector #: 7032
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Artifact
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- NM
- EX
- VG
- G
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Elvish Mystic (0805 - Non-Foil)
Secret Lair
(R)
Collector #: 0805
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Kratos, God of War (2207 - Non-Foil)
Secret Lair
(M)
Collector #: 2207
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2/3 Legendary Creature - God Warrior
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Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn. |
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- NM
- EX
- VG
- G
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Fierce Guardianship (1823 - Foil)
Secret Lair
(R)
Collector #: 1823
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. |
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- NM
- EX
- VG
- G
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Kaalia of the Vast (1563 - Foil)
Secret Lair
(M)
Collector #: 1563
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2/2 Legendary Creature - Human Cleric
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Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. |
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- NM
- EX
- VG
- G
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Grim Tutor (365 - Foil)
Secret Lair
(M)
Collector #: 365
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Thassa's Oracle (1280 - Non-Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Solitude (7004 - Yojimbo - Foil)
Secret Lair
(M)
Collector #: 7004
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3/2 Creature - Elemental Incarnation
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Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke - Exile a white card from your hand. |
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- NM
- EX
- VG
- G
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Rick, Steadfast Leader (143 - Foil)
Secret Lair
(M)
Collector #: 143
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3/4 Legendary Creature - Human Soldier
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As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. |
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- NM
- EX
- VG
- G
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Harmonize (1596 - Non-Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Deadpool, Trading Card (1753 - Non-Foil)
Secret Lair
(M)
Collector #: 1753
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5/3 Legendary Creature - Mutant Mercenary Hero
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As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. |
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- NM
- EX
- VG
- G
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Super State (2081 - Non-Foil)
Secret Lair
(M)
Collector #: 2081
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Legendary Enchantment - Aura
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Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Crucible of Worlds (7162 - Foil)
Secret Lair
(M)
Collector #: 7162
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Artifact
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| You may play lands from your graveyard. | |
- NM
- EX
- VG
- G
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Commander's Plate (1733 - Non-Foil)
Secret Lair
(M)
Collector #: 1733
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Jin Sakai, Ghost of Tsushima (2226 - Foil)
Secret Lair
(M)
Collector #: 2226
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2/4 Legendary Creature - Human Samurai
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Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one -
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- NM
- EX
- VG
- G
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Old Gnawbone (1016 - Foil)
Secret Lair
(M)
Collector #: 1016
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
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Jaws, Relentless Predator (2175 - Non-Foil)
Secret Lair
(M)
Collector #: 2175
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5/5 Legendary Creature - Shark
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Trample, haste Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They’re artifacts with “ Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Jeska's Will (1744 - Storm's Will - Non-Foil)
Secret Lair
(R)
Collector #: 1744
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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The Ur-Dragon (011 - Foil)
Secret Lair
(M)
Collector #: 011
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10/10 Legendary Creature - Dragon Avatar
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Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Non-Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Witch Enchanter (2655 - Foil)
Secret Lair
(R)
Collector #: 2655
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2/2 Creature - Human Warlock
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When this creature enters, destroy target artifact or enchantment an opponent controls. Back Witch-Blessed Meadow Land As this land enters, you may pay 3 life. If you don't, it enters tapped. |
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- NM
- EX
- VG
- G
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Commander's Plate (1733 - Foil)
Secret Lair
(M)
Collector #: 1733
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Artifact - Equipment
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander Equip |
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- NM
- EX
- VG
- G
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Myrel, Shield of Argive (0013 - Non-Foil)
Secret Lair
(R)
Collector #: 0013
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3/4 Legendary Creature - Human Soldier
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantment. Whenever Myrel, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. |
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- NM
- EX
- VG
- G
51 - 75 of 4416 results