MTG / Secret Lair
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Terror of the Peaks (2650 - Foil)
Secret Lair
(M)
Collector #: 2650
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5/4 Creature - Dragon
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Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target. |
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- NM
- EX
- VG
- G
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Displacer Kitten (2506 - Non-Foil)
Secret Lair
(R)
Collector #: 2506
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2/2 Creature - Cat Beast
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| Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Bloodletter of Aclazotz (2502 - Cast-Off Consort - Non-Foil)
Secret Lair
(M)
Collector #: 2502
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2/4 Creature - Vampire Demon
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Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Nissa, Resurgent Animist (2658 - Foil)
Secret Lair
(M)
Collector #: 2658
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3/3 Legendary Creature - Elf Scout
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| Landfall - Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Kodama's Reach (371 - Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Lotus Petal (7033 - Chaos Emerald - Foil)
Secret Lair
(M)
Collector #: 7033
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Artifact
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- NM
- EX
- VG
- G
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Crucible of Worlds (7162 - Foil)
Secret Lair
(M)
Collector #: 7162
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Artifact
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| You may play lands from your graveyard. | |
- NM
- EX
- VG
- G
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Crucible of Worlds (2110 - Galaxy Foil)
Secret Lair
(M)
Collector #: 2110
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Artifact
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| You may play lands from your graveyard. | |
- NM
- EX
- VG
- G
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Jeska's Will (1744 - Storm's Will - Foil)
Secret Lair
(R)
Collector #: 1744
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Sorcery
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Phyrexian Altar (0016 - Foil)
Secret Lair
(R)
Collector #: 0016
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Artifact
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| Sacrifice a creature: Add one mana of any color. | |
- NM
- EX
- VG
- G
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Coat of Arms (2682 - Non-Foil)
Secret Lair
(R)
Collector #: 2682
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Archangel of Thune (1337 - Foil)
Secret Lair
(M)
Collector #: 1337
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3/4 Creature - Angel
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Flying, Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Sol Ring (1604 - Foil)
Secret Lair
(R)
Collector #: 1604
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Artifact
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- NM
- EX
- VG
- G
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Knuckles the Echidna (2082 - Non-Foil)
Secret Lair
(M)
Collector #: 2082
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2/4 Legendary Creature - Echidna Warrior
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Double strike, trample, haste Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Treasure Hunter - At the beginning of your upkeep, if you control thirty or more artifacts, you win the game. |
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- NM
- EX
- VG
- G
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Arcane Signet (1492 - Galaxy Foil)
Secret Lair
(R)
Collector #: 1492
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Artifact
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- NM
- EX
- VG
- G
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Simian Spirit Guide (1548 - Foil)
Secret Lair
(R)
Collector #: 1548
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Heroic Intervention (1872 - Aerith's Curaga Magic - Foil)
Secret Lair
(R)
Collector #: 1872
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Instant
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| Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Deadpool, Trading Card (7129 - Pool Party Foil)
Secret Lair
(M)
Collector #: 7129
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5/3 Legendary Creature - Mutant Mercenary Hero
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As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. |
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- NM
- EX
- VG
- G
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Sol Ring (0046 - Halo Foil)
Secret Lair
(R)
Collector #: 0046
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Artifact
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- NM
- EX
- VG
- G
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Bruvac the Grandiloquent (2181 - Eddie the Judge - Foil)
Secret Lair
(M)
Collector #: 2181
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1/4 Legendary Creature - Human Advisor
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| If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Forest (2442 - Foil)
Secret Lair
(R)
Collector #: 2442
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Thassa's Oracle (1280 - Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Demonic Tutor (1856 - Foil)
Secret Lair
(M)
Collector #: 1856
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Jin Sakai, Ghost of Tsushima (2226 - Foil)
Secret Lair
(M)
Collector #: 2226
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2/4 Legendary Creature - Human Samurai
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Whenever Jin Sakai deals combat damage to a player, draw a card. Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one -
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- NM
- EX
- VG
- G
51 - 75 of 4587 results