MTG / Secret Lair
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Greymond, Avacyn's Stalwart
Secret Lair
(M)
Collector #: 0018
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3/4 Legendary Creature - Human Soldier
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As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. |
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- NM
- EX
- VG
- G
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Mystic Remora (406 - Foil)
Secret Lair
(R)
Collector #: 406
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Enchantment
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Cumulative upkeep Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Non-Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Sword of Truth and Justice (1867 - Tidus's Brotherhood Sword - Foil)
Secret Lair
(M)
Collector #: 1867
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Demonic Tutor (1856 - Foil)
Secret Lair
(M)
Collector #: 1856
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Necropotence (1995 - Non-Foil)
Secret Lair
(M)
Collector #: 1995
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Enchantment
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Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
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- NM
- EX
- VG
- G
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Kratos, God of War (2207 - Foil)
Secret Lair
(M)
Collector #: 2207
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2/3 Legendary Creature - God Warrior
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Double strike All creatures have haste. At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn. |
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- NM
- EX
- VG
- G
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The Ozolith (1741 - Adamantium Bonding Tank - Foil)
Secret Lair
(R)
Collector #: 1741
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Legendary Artifact
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Adamantium Bonding Tank. At the beginning of combat on your turn, if Adamantium Bonding Tank has counters on it, you may move all counters from it onto target creature. |
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- NM
- EX
- VG
- G
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Blightsteel Colossus (2223 - FAS-BOR7 Horus - Non-Foil)
Secret Lair
(M)
Collector #: 2223
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11/11 Artifact Creature - Phyrexian Golem
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Trample, infect, indestructible If FAS-BOR7 Horus would be put into a graveyard from anywhere, reveal FAS-BOR7 Horus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Thassa's Oracle (1280 - Foil)
Secret Lair
(R)
Collector #: 1280
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Silver Shroud Costume (0915 - Foil)
Secret Lair
(R)
Collector #: 0915
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Artifact - Equipment
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Flash When this equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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- NM
- EX
- VG
- G
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Rick, Steadfast Leader (143 - Foil)
Secret Lair
(M)
Collector #: 143
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3/4 Legendary Creature - Human Soldier
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As Rick enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. |
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- NM
- EX
- VG
- G
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Sol Ring (1074 - Foil Etched)
Secret Lair
(R)
Collector #: 1074
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Artifact
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- NM
- EX
- VG
- G
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Sol Ring (1512 - Foil)
Secret Lair
(R)
Collector #: 1512
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Artifact
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- NM
- EX
- VG
- G
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Underworld Breach (2045 - Raised Foil)
Secret Lair
(R)
Collector #: 2045
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Swan Song (1591 - Foil)
Secret Lair
(R)
Collector #: 1591
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Instant
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| Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. | |
- NM
- EX
- VG
- G
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Knuckles the Echidna (2082 - Foil)
Secret Lair
(M)
Collector #: 2082
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2/4 Legendary Creature - Echidna Warrior
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Double strike, trample, haste Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Treasure Hunter - At the beginning of your upkeep, if you control thirty or more artifacts, you win the game. |
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- NM
- EX
- VG
- G
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Heroic Intervention (1872 - Aerith's Curaga Magic - Foil)
Secret Lair
(R)
Collector #: 1872
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Instant
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| Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Displacer Kitten (2506 - Foil)
Secret Lair
(R)
Collector #: 2506
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2/2 Creature - Cat Beast
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| Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Mana Confluence (1012 - Foil)
Secret Lair
(R)
Collector #: 1012
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Land
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- NM
- EX
- VG
- G
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Super State (2081 - Foil)
Secret Lair
(M)
Collector #: 2081
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Legendary Enchantment - Aura
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Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent. |
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- NM
- EX
- VG
- G
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Sigarda's Aid (0731 - Foil)
Secret Lair
(R)
Collector #: 0731
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. |
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- NM
- EX
- VG
- G
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Gisela, the Broken Blade (1335 - Foil)
Secret Lair
(M)
Collector #: 1335
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4/3 Legendary Creature - Angel Horror
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Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares -----Meld----- Brisela, Voice of Nightmares Legendary Creature - Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. 9/10 |
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- NM
- EX
- VG
- G
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Broadside Bombardiers (2410 - Foil)
Secret Lair
(R)
Collector #: 2410
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2/2 Creature - Goblin Pirate
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Menace, haste Boast - Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.) |
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- NM
- EX
- VG
- G
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Miren, the Moaning Well (7108 - Foil)
Secret Lair
(R)
Collector #: 7108
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Legendary Land
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- NM
- EX
- VG
- G
51 - 75 of 4323 results