MTG / Secret Lair
701 - 725 of 4136 results
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Koma, Cosmos Serpent (1765 - Foil)
Secret Lair
(M)
Collector #: 1765
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6/6 Legendary Creature - Serpent
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This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one -
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- NM
- EX
- VG
- G
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Lightning Bolt (0901 - Foil)
Secret Lair
(R)
Collector #: 0901
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Mountain (418 - Foil)
Secret Lair
(R)
Collector #: 418
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Reckless Endeavor (2177 - Foil)
Secret Lair
(R)
Collector #: 2177
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Sorcery
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| Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. | |
- NM
- EX
- VG
- G
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Reliquary Tower (7104 - Foil)
Secret Lair
(R)
Collector #: 7104
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Tuvasa the Sunlit (1328 - Foil)
Secret Lair
(M)
Collector #: 1328
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1/1 Legendary Creature - Merfolk Shaman
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Tusava the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Winter Orb (1486 - Foil)
Secret Lair
(R)
Collector #: 1486
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Artifact
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| As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Demonic Consultation (1127 - Foil)
Secret Lair
(R)
Collector #: 1127
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Instant
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| Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Massacre Girl (1233 - Foil)
Secret Lair
(R)
Collector #: 1233
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4/4 Legendary Creature - Human Assassin
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Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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Blade of Selves (1864 - Clive's Invictus Blade - Foil)
Secret Lair
(R)
Collector #: 1864
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Artifact - Equipment
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.) Equip |
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- NM
- EX
- VG
- G
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Cryptolith Rite (2293 - Avatar Sanctuary - Non-Foil)
Secret Lair
(R)
Collector #: 2293
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Enchantment
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Creatures you control have " |
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- NM
- EX
- VG
- G
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Sol Ring (2467 - Foil)
Secret Lair
(R)
Collector #: 2467
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Artifact
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- NM
- EX
- VG
- G
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Crop Rotation (0003 - Non-Foil)
Secret Lair
(R)
Collector #: 0003
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Dryad of the Ilysian Grove (191 - Non-Foil)
Secret Lair
(R)
Collector #: 191
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2/4 Enchantment Creature - Nymph Dryad
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You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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- NM
- EX
- VG
- G
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Sliver Legion (1149 - Foil)
Secret Lair
(M)
Collector #: 1149
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Spellseeker (1165 - Foil)
Secret Lair
(R)
Collector #: 1165
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1/1 Creature - Human Wizard
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| When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Slime Against Humanity (7077 - Foil)
Secret Lair
(R)
Collector #: 7077
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Wrenn and Six (0015 - Secret Lair Prize - Non-Foil)
Secret Lair
(M)
Collector #: 0015
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Legendary Planeswalker - Wrenn
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[+1]: Return up to one target land card from your graveyard to your hand. [-1]: Wrenn and Six deals 1 damage to any target. [-7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." |3| |
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- NM
- EX
- VG
- G
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Atla Palani, Nest Tender (1397 - Dr. Ian Malcolm - Non-Foil)
Secret Lair
(M)
Collector #: 1397
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2/3 Legendary Creature - Human Shaman
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Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0038 - Halo Foil)
Secret Lair
(R)
Collector #: 0038
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Bear Umbra (1723 - Foil)
Secret Lair
(R)
Collector #: 1723
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor |
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- NM
- EX
- VG
- G
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Relentless Rats (0755 - Foil)
Secret Lair
(R)
Collector #: 0755
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (1444 - Buttercup, Provincial Princess - Non-Foil)
Secret Lair
(R)
Collector #: 1444
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
701 - 725 of 4136 results