MTG / Secret Lair
701 - 725 of 4323 results
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Nature's Lore (2278 - Non-Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Reconnaissance (1575 - Non-Foil)
Secret Lair
(R)
Collector #: 1575
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Enchantment
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- NM
- EX
- VG
- G
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Aura Shards (1644 - Non-Foil)
Secret Lair
(R)
Collector #: 1644
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Enchantment
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| Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Final Fortune (1956 - Foil)
Secret Lair
(R)
Collector #: 1956
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Psychic Corrosion (1669 - Foil)
Secret Lair
(R)
Collector #: 1669
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Enchantment
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| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
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Tezzeret the Seeker (1619 - Non-Foil)
Secret Lair
(M)
Collector #: 1619
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Legendary Planeswalker - Tezzeret
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[+1]: Untap up to two target artifacts. [-X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |4| |
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- NM
- EX
- VG
- G
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Boros Charm (217 - Non-Foil)
Secret Lair
(R)
Collector #: 217
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Darksteel Citadel (608 - Foil)
Secret Lair
(R)
Collector #: 608
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Artifact Land
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Indestructible |
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- NM
- EX
- VG
- G
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Panharmonicon (605 - Foil)
Secret Lair
(R)
Collector #: 605
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Artifact
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| If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Reassembling Skeleton (1406 - Non-Foil)
Secret Lair
(R)
Collector #: 1406
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1/1 Creature - Skeleton Warrior
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- NM
- EX
- VG
- G
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Snow-Covered Forest (1477 - Non-Foil)
Secret Lair
(R)
Collector #: 1477
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Cabal Ritual (2199 - Cordyceps Excision - Non-Foil)
Secret Lair
(R)
Collector #: 2199
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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Blasphemous Act (1998 - Non-Foil)
Secret Lair
(R)
Collector #: 1998
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Inkshield (1694 - Non-Foil)
Secret Lair
(R)
Collector #: 1694
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Instant
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| Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. | |
- NM
- EX
- VG
- G
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Expedition Map (7053 - Non-Foil)
Secret Lair
(R)
Collector #: 7053
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Artifact
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- NM
- EX
- VG
- G
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Lightning Greaves (2099 - Power Sneakers - Foil)
Secret Lair
(R)
Collector #: 2099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Shadow the Hedgehog (2086 - Foil)
Secret Lair
(M)
Collector #: 2086
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4/2 Legendary Creature - Hedgehog Mercenary
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Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control - Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, player's cant cast spells or activate abilities that aren't mana abilities.) |
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- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Ob Nixilis, the Fallen (0015 - Non-Foil)
Secret Lair
(M)
Collector #: 0015
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3/3 Legendary Creature - Demon
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| Landfall - Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis. | |
- NM
- EX
- VG
- G
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Archaeomancer (283 - Non-Foil)
Secret Lair
(R)
Collector #: 283
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1/2 Creature - Human Wizard
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| When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Freed from the Real (425 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 425
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Tireless Provisioner (2057 - La abuela, siempre generosa - Foil)
Secret Lair
(R)
Collector #: 2057
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3/2 Creature - Elf Scout
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Landfall - Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with " |
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- NM
- EX
- VG
- G
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Animate Dead (2189 - Non-Foil)
Secret Lair
(R)
Collector #: 2189
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Enchantment - Aura
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Enchant creature card in a graveyard When this Aura enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with this Aura.” Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Cryptolith Rite (2293 - Avatar Sanctuary - Non-Foil)
Secret Lair
(R)
Collector #: 2293
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Enchantment
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Creatures you control have " |
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- NM
- EX
- VG
- G
701 - 725 of 4323 results