MTG / Secret Lair
701 - 725 of 4136 results
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Aggravated Assault (1026 - Non-Foil)
Secret Lair
(R)
Collector #: 1026
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Enchantment
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- NM
- EX
- VG
- G
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Felidar Guardian (1487 - Foil)
Secret Lair
(R)
Collector #: 1487
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1/4 Creature - Cat Beast
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| When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control. | |
- NM
- EX
- VG
- G
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Omnath, Locus of Rage (1256 - Foil)
Secret Lair
(M)
Collector #: 1256
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5/5 Legendary Creature - Elemental
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Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. Whenever Omanth, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Seat of the Synod (301 - Non-Foil)
Secret Lair
(R)
Collector #: 301
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Artifact Land
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Non-Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Karametra, God of Harvests (069 - Foil)
Secret Lair
(M)
Collector #: 069
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6/7 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Karmic Guide (1911 - Non-Foil)
Secret Lair
(R)
Collector #: 1911
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When this creature enters, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Unexpected Windfall (2092 - Foil)
Secret Lair
(R)
Collector #: 2092
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Revel in Riches (1830 - Foil)
Secret Lair
(R)
Collector #: 1830
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Enchantment
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Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “ At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
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- NM
- EX
- VG
- G
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Aetherize (1667 - Foil)
Secret Lair
(R)
Collector #: 1667
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Instant
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| Return all attacking creatures to their owner's hand. | |
- NM
- EX
- VG
- G
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Forest (0892 - Foil)
Secret Lair
(R)
Collector #: 0892
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Arcane Signet (0820 - Non-Foil)
Secret Lair
(R)
Collector #: 0820
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Artifact
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- NM
- EX
- VG
- G
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Hall of the Bandit Lord (427 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 427
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Swamp (0033 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0033
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Ripples of Potential (2453 - Non-Foil)
Secret Lair
(R)
Collector #: 2453
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Instant
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| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (2458 - Benny, Platinum Thief - Non-Foil)
Secret Lair
(M)
Collector #: 2458
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Noxious Revival (1416 - Foil)
Secret Lair
(R)
Collector #: 1416
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Instant
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( Put target card from a graveyard on top of its owner's library. |
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- NM
- EX
- VG
- G
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Taurean Mauler (1899 - Foil)
Secret Lair
(R)
Collector #: 1899
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Wild-Magic Sorcerer (2494 - Foil)
Secret Lair
(R)
Collector #: 2494
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4/3 Creature - Orc Shaman Sorcerer
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| The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | |
- NM
- EX
- VG
- G
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Lightning Greaves (1662 - Foil)
Secret Lair
(R)
Collector #: 1662
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Greater Good (1693 - Italian - Non-Foil)
Secret Lair
(R)
Collector #: 1693
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Enchantment
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| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
701 - 725 of 4136 results