MTG / Secret Lair
701 - 725 of 4136 results
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Force of Vigor (2304 - Non-Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Karametra, God of Harvests (069 - Foil)
Secret Lair
(M)
Collector #: 069
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6/7 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Karmic Guide (1911 - Non-Foil)
Secret Lair
(R)
Collector #: 1911
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When this creature enters, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Toski, Bearer of Secrets (1930 - Sandy Cheeks, Martial Astronaut - Non-Foil)
Secret Lair
(M)
Collector #: 1930
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1/1 Legendary Creature - Squirrel
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This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Revel in Riches (1830 - Foil)
Secret Lair
(R)
Collector #: 1830
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Enchantment
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Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “ At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
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- NM
- EX
- VG
- G
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Aetherize (1667 - Foil)
Secret Lair
(R)
Collector #: 1667
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Instant
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| Return all attacking creatures to their owner's hand. | |
- NM
- EX
- VG
- G
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1826 - Foil)
Secret Lair
(R)
Collector #: 1826
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this spell into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Overgrown Tomb (130 - Non-Foil)
Secret Lair
(R)
Collector #: 130
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Land - Swamp Forest
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| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
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Hall of the Bandit Lord (427 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 427
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Legendary Land
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Hall of the Bandit Lord enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Hedron Crab (1430 - Foil)
Secret Lair
(R)
Collector #: 1430
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0/2 Creature - Crab
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| Landfall - Whenever a land you control enters, target player mills three cards. | |
- NM
- EX
- VG
- G
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Reliquary Tower (7104 - Non-Foil)
Secret Lair
(R)
Collector #: 7104
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Greater Good (1693 - Italian - Non-Foil)
Secret Lair
(R)
Collector #: 1693
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Enchantment
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| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
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Dragonborn Champion (2498 - Foil)
Secret Lair
(R)
Collector #: 2498
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5/3 Creature - Dragon Warrior
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Trample Whenever a source you control deals 5 or more damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Sakashima's Student (2355 - Foil)
Secret Lair
(R)
Collector #: 2355
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Non-Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Underworld Breach (2040 - Non-Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Desperate Ritual (1984 - Non-Foil)
Secret Lair
(R)
Collector #: 1984
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Instant - Arcane
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Add Splice onto Arcane |
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- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Noxious Revival (1416 - Foil)
Secret Lair
(R)
Collector #: 1416
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Instant
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( Put target card from a graveyard on top of its owner's library. |
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- NM
- EX
- VG
- G
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Wild-Magic Sorcerer (2494 - Foil)
Secret Lair
(R)
Collector #: 2494
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4/3 Creature - Orc Shaman Sorcerer
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| The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | |
- NM
- EX
- VG
- G
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Lightning Greaves (1662 - Foil)
Secret Lair
(R)
Collector #: 1662
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Scute Swarm (7048 - Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Lightning Greaves (1662 - Non-Foil)
Secret Lair
(R)
Collector #: 1662
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
701 - 725 of 4136 results