MTG / Secret Lair
701 - 725 of 4684 results
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Tortured Existence (2507 - Non-Foil)
Secret Lair
(R)
Collector #: 2507
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Enchantment
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- NM
- EX
- VG
- G
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Ramunap Excavator (2659 - Foil)
Secret Lair
(R)
Collector #: 2659
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2/3 Creature - Snake Cleric
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| You may play land cards from your graveyard. | |
- NM
- EX
- VG
- G
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Silence (0881 - Foil)
Secret Lair
(R)
Collector #: 0881
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Wilhelt, the Rotcleaver (0862 - Foil)
Secret Lair
(M)
Collector #: 0862
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3/3 Legendary Creature - Zombie Warrior
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Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Brain Freeze (0029 - Halo Foil)
Secret Lair
(R)
Collector #: 0029
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Eldrazi Temple (1154 - Foil)
Secret Lair
(R)
Collector #: 1154
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Land
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- NM
- EX
- VG
- G
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Exquisite Blood (1798 - Non-Foil)
Secret Lair
(R)
Collector #: 1798
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Mana Confluence (1012 - Non-Foil)
Secret Lair
(R)
Collector #: 1012
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Land
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- NM
- EX
- VG
- G
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Bojuka Bog (1532 - Foil)
Secret Lair
(R)
Collector #: 1532
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Heirloom Blade (372 - Non-Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Heliod, Sun-Crowned (2165 - Dwight Schrute, Hay King - Non-Foil)
Secret Lair
(M)
Collector #: 2165
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. |
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- NM
- EX
- VG
- G
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Island (1400 - Foil)
Secret Lair
(R)
Collector #: 1400
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Basic Land - Island
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- NM
- EX
- VG
- G
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Darksteel Colossus (1081 - Optimus Prime - Foil)
Secret Lair
(R)
Collector #: 1081
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11/11 Artifact Creature - Golem
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Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Sanguine Bond (1799 - Non-Foil)
Secret Lair
(R)
Collector #: 1799
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Enchantment
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| Whenever you gain life, target opponent loses that much life. | |
- NM
- EX
- VG
- G
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Talisman of Hierarchy (1057 - Foil Etched)
Secret Lair
(R)
Collector #: 1057
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Artifact
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- NM
- EX
- VG
- G
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Animar, Soul of Elements (2760 - Foil)
Secret Lair
(M)
Collector #: 2760
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1/1 Legendary Creature - Elemental
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Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost |
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- NM
- EX
- VG
- G
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Demonic Consultation (1127 - Non-Foil)
Secret Lair
(R)
Collector #: 1127
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Instant
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| Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Diabolic Tutor (721 - Non-Foil)
Secret Lair
(R)
Collector #: 721
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Sorcery
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| Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Forest (067 - Japanese - Foil)
Secret Lair
(R)
Collector #: 067
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Basic Land - Forest
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- NM
- EX
- VG
- G
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The Meep (1581 - Foil)
Secret Lair
(R)
Collector #: 1581
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0/4 Legendary Creature - Alien
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Ward - Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature’s mana value. |
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- NM
- EX
- VG
- G
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Zur the Enchanter (726 - Post the Enchanter - Foil)
Secret Lair
(R)
Collector #: 726
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1/4 Legendary Creature - Human Wizard
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Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Crystal Spray (2152 - Non-Foil)
Secret Lair
(R)
Collector #: 2152
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Tangle Wire (694 - Foil)
Secret Lair
(R)
Collector #: 694
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Artifact
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Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
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- NM
- EX
- VG
- G
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Command Tower (697 - Summoner's Rift - Foil)
Secret Lair
(R)
Collector #: 697
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Land
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- NM
- EX
- VG
- G
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Fatal Push (7014 - Non-Foil)
Secret Lair
(R)
Collector #: 7014
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
701 - 725 of 4684 results