MTG / Secret Lair
651 - 675 of 4416 results
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Azusa, Lost but Seeking (1234 - Foil)
Secret Lair
(R)
Collector #: 1234
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1/2 Legendary Creature - Human Monk
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| You may play two additional lands on each of your turns. | |
- NM
- EX
- VG
- G
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Gray Merchant of Asphodel (0007 - Foil)
Secret Lair
(R)
Collector #: 0007
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2/4 Creature - Zombie
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When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each |
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- NM
- EX
- VG
- G
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Snuff Out (1792 - Beholder's Death Ray - Foil)
Secret Lair
(R)
Collector #: 1792
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Instant
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If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Ethersworn Canonist (2102 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2102
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2/2 Artifact Creature - Human Cleric
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| Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | |
- NM
- EX
- VG
- G
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Birthing Pod (2011 - Non-Foil)
Secret Lair
(R)
Collector #: 2011
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Artifact
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- NM
- EX
- VG
- G
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Necrotic Ooze (133 - Non-Foil)
Secret Lair
(R)
Collector #: 133
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4/3 Creature - Ooze
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| As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. | |
- NM
- EX
- VG
- G
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Ghave, Guru of Spores (1137 - Foil)
Secret Lair
(M)
Collector #: 1137
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0/0 Legendary Creature - Fungus Shaman
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Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Scourge of Valkas (1490 - Non-Foil)
Secret Lair
(M)
Collector #: 1490
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4/4 Creature - Dragon
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Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
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- NM
- EX
- VG
- G
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Strip Mine (472 - Galaxy Foil)
Secret Lair
(R)
Collector #: 472
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Land
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- NM
- EX
- VG
- G
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Expressive Iteration (0013 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0013
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Inspiring Vantage (1605 - Non-Foil)
Secret Lair
(R)
Collector #: 1605
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Iroas, God of Victory (070 - Foil)
Secret Lair
(M)
Collector #: 070
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7/4 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. |
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- NM
- EX
- VG
- G
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Karmic Guide (1911 - Foil)
Secret Lair
(R)
Collector #: 1911
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When this creature enters, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Sakashima's Student (2359 - Non-Foil)
Secret Lair
(R)
Collector #: 2359
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Font of Mythos (2075 - Foil)
Secret Lair
(R)
Collector #: 2075
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Artifact
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| At the beginning of each player’s draw step, that player draws two additional cards. | |
- NM
- EX
- VG
- G
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Themberchaud (SLX-0028)
Secret Lair
(R)
Collector #: 0028
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Go-Shintai of Life's Origin (1853 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1853
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3/4 Legendary Enchantment Creature - Shrine
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Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token. |
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- NM
- EX
- VG
- G
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Fabricate (2090 - Foil)
Secret Lair
(R)
Collector #: 2090
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Foundry Inspector (2106 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2106
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3/2 Artifact Creature - Construct
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Liliana, Dreadhorde General (510 - Foil)
Secret Lair
(M)
Collector #: 510
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Legendary Planeswalker - Liliana
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Whenever a creature you control dies, draw a card. [+1]: Create a 2/2 black Zombie creature token. [-4]: Each player sacrifices two creatures. [-9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. |6| |
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- NM
- EX
- VG
- G
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Night's Whisper (1937 - Foil)
Secret Lair
(R)
Collector #: 1937
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Omnath, Locus of Creation (1686 - Foil)
Secret Lair
(M)
Collector #: 1686
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4/4 Legendary Creature - Elemental
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When Omnath enters, draw a card. Landfall - Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it’s the second time, add |
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- NM
- EX
- VG
- G
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Collector Ouphe (1077 - Foil)
Secret Lair
(R)
Collector #: 1077
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2/2 Creature - Ouphe
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Force of Despair (1936 - Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Sen Triplets (1198 - Foil)
Secret Lair
(M)
Collector #: 1198
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3/3 Legendary Artifact Creature - Human Wizard
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| At the beginning of your upkeep, choose target opponent. This turn, that player can’t cast spells or activate abilities and plays with their hand revealed. You may play cards from that player’s hand this turn. | |
- NM
- EX
- VG
- G
651 - 675 of 4416 results