MTG / Secret Lair
626 - 650 of 4136 results
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Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Freed from the Real (425 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 425
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Pyrohemia (2211 - Kratos' Rage - Non-Foil)
Secret Lair
(R)
Collector #: 2211
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Blind Obedience (1030 - Foil)
Secret Lair
(R)
Collector #: 1030
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Enchantment
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Extort Artifacts and creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Horn of Greed (2018 - Foil)
Secret Lair
(R)
Collector #: 2018
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Artifact
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| Whenever a player plays a land, that player draws a card. | |
- NM
- EX
- VG
- G
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Haunted One (2200 - Non-Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Unexpected Windfall (2092 - Foil)
Secret Lair
(R)
Collector #: 2092
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Goblin Matron (1312 - Non-Foil)
Secret Lair
(R)
Collector #: 1312
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1/1 Creature - Goblin
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| When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Lightning Greaves (1493 - Galaxy Foil)
Secret Lair
(R)
Collector #: 1493
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Sliver Legion (1149 - Foil)
Secret Lair
(M)
Collector #: 1149
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Underworld Breach (2040 - Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Force of Despair (1936 - Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Deathrite Shaman (2012 - Foil)
Secret Lair
(R)
Collector #: 2012
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Black Panther, Wakandan King (1747 - Foil)
Secret Lair
(M)
Collector #: 1747
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2/2 Legendary Creature - Human Noble Hero
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First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - |
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- NM
- EX
- VG
- G
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Dark Ritual (2001 - Non-Foil)
Secret Lair
(R)
Collector #: 2001
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Instant
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Add |
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- NM
- EX
- VG
- G
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Shadowheart, Dark Justiciar (2483 - Foil)
Secret Lair
(R)
Collector #: 2483
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3/4 Legendary Creature - Human Elf Cleric
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Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
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Vesuva (0022 - Non-Foil)
Secret Lair
(R)
Collector #: 0022
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Land
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| You may have this land enter tapped as a copy of any land on the battlefield. | |
- NM
- EX
- VG
- G
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Arcane Signet (1924 - Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Field of the Dead (1356 - Cabin of the Dead - Foil)
Secret Lair
(R)
Collector #: 1356
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Land
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Field of the Dead enters the battlefield tapped. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (1444 - Buttercup, Provincial Princess - Foil)
Secret Lair
(R)
Collector #: 1444
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Yoshimaru, Ever Faithful (0794 - Foil)
Secret Lair
(M)
Collector #: 0794
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1/1 Legendary Creature - Dog
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Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner |
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- NM
- EX
- VG
- G
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World at War (2208 - Battle of Olympus - Foil)
Secret Lair
(R)
Collector #: 2208
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Sorcery
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After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Mesa Enchantress (282 - Non-Foil)
Secret Lair
(R)
Collector #: 282
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
626 - 650 of 4136 results