MTG / Secret Lair
626 - 650 of 4136 results
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Phyrexian Metamorph (1110 - Foil)
Secret Lair
(R)
Collector #: 1110
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0/0 Artifact Creature - Phyrexian Shapeshifter
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| You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Sakashima of a Thousand Faces (1541 - Non-Foil)
Secret Lair
(M)
Collector #: 1541
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Face's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Clever Impersonator (1429 - Foil)
Secret Lair
(M)
Collector #: 1429
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0/0 Creature - Shapeshifter
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| You may have this creature enter as a copy of any nonland permanent on the battlefield. | |
- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Non-Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Varina, Lich Queen (1355 - Linda, Kandarian Queen - Foil)
Secret Lair
(M)
Collector #: 1355
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4/4 Legendary Creature - Zombie Wizard
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. |
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- NM
- EX
- VG
- G
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Wasteland (178 - Non-Foil)
Secret Lair
(R)
Collector #: 178
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Land
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Non-Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Blind Obedience (1030 - Foil)
Secret Lair
(R)
Collector #: 1030
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Enchantment
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Extort Artifacts and creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Vesuva (0022 - Non-Foil)
Secret Lair
(R)
Collector #: 0022
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Land
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| You may have this land enter tapped as a copy of any land on the battlefield. | |
- NM
- EX
- VG
- G
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Horn of Greed (2018 - Foil)
Secret Lair
(R)
Collector #: 2018
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Artifact
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| Whenever a player plays a land, that player draws a card. | |
- NM
- EX
- VG
- G
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Mesa Enchantress (282 - Non-Foil)
Secret Lair
(R)
Collector #: 282
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Haunted One (2200 - Non-Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Unexpected Windfall (2092 - Foil)
Secret Lair
(R)
Collector #: 2092
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Goblin Matron (1312 - Non-Foil)
Secret Lair
(R)
Collector #: 1312
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1/1 Creature - Goblin
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| When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Sliver Legion (1149 - Foil)
Secret Lair
(M)
Collector #: 1149
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Underworld Breach (2040 - Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Force of Despair (1936 - Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Swiftfoot Boots (2096 - Air Shoes - Foil)
Secret Lair
(R)
Collector #: 2096
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Aggravated Assault (1026 - Non-Foil)
Secret Lair
(R)
Collector #: 1026
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Enchantment
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- NM
- EX
- VG
- G
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Deathrite Shaman (2012 - Foil)
Secret Lair
(R)
Collector #: 2012
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2335 - Confetti Foil)
Secret Lair
(R)
Collector #: 2335
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
626 - 650 of 4136 results