MTG / Secret Lair
626 - 650 of 4136 results
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Helpful Hunter (0895 - Foil)
Secret Lair
(R)
Collector #: 0895
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1/1 Creature - Cat
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Master of the Feast (7106 - Foil)
Secret Lair
(R)
Collector #: 7106
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5/5 Enchantment Creature - Demon
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Flying At the beginning of your upkeep, each opponent draws a card. |
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Non-Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Sylvan Safekeeper (2109 - Non-Foil)
Secret Lair
(R)
Collector #: 2109
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1/1 Creature - Human Wizard
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| Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be target of spells or abilities.) | |
- NM
- EX
- VG
- G
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Altar of the Brood (0001 - Foil)
Secret Lair
(R)
Collector #: 0001
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Artifact
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| Whenever another permanent you control enters, each opponent mills a card. | |
- NM
- EX
- VG
- G
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Brago, King Eternal (1601 - Miku, Queen Electric - Foil)
Secret Lair
(R)
Collector #: 1601
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2/4 Legendary Creature - Spirit Noble
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Flying Whenever Miku, Queen Electric deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. |
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- NM
- EX
- VG
- G
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Evin, Waterdeep Opportunist (SLX-0026)
Secret Lair
(R)
Collector #: 0026
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2/4 Legendary Creature - Human Rogue
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Menace Ward - Sacrifice a creature. Evin gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Atla Palani, Nest Tender (1397 - Dr. Ian Malcolm - Non-Foil)
Secret Lair
(M)
Collector #: 1397
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2/3 Legendary Creature - Human Shaman
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Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Marsh Flats (001 - Non-Foil)
Secret Lair
(R)
Collector #: 001
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Land
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- NM
- EX
- VG
- G
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Mycosynth Golem (1433 - Non-Foil)
Secret Lair
(R)
Collector #: 1433
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4/5 Artifact Creature - Golem
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Affinity for artifacts (This spell costs Artifact creature spells you cast have affinity for artifacts. (They cost |
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- NM
- EX
- VG
- G
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Door of Destinies (1631 - Foil)
Secret Lair
(R)
Collector #: 1631
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Karazikar, the Eye Tyrant (1791 - Foil)
Secret Lair
(M)
Collector #: 1791
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5/5 Legendary Creature - Beholder
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Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. |
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- NM
- EX
- VG
- G
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Ponder (2007 - Foil)
Secret Lair
(R)
Collector #: 2007
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Basilisk Collar (1920 - Foil)
Secret Lair
(R)
Collector #: 1920
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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- NM
- EX
- VG
- G
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Swiftfoot Boots (2096 - Air Shoes - Foil)
Secret Lair
(R)
Collector #: 2096
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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The Ghoul, Gunslinger (2448 - Foil)
Secret Lair
(M)
Collector #: 2448
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2/3 Legendary Creature - Zombie Mutant Rogue
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First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token. |
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- NM
- EX
- VG
- G
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Sphere of Safety (2316 - Foil)
Secret Lair
(R)
Collector #: 2316
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Command Tower (1666 - Foil)
Secret Lair
(R)
Collector #: 1666
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Land
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- NM
- EX
- VG
- G
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Arcane Signet (1924 - Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Skullclamp (1112 - Non-Foil)
Secret Lair
(R)
Collector #: 1112
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Najeela, the Blade-Blossom (1032 - Archaeon the Everchosen - Non-Foil)
Secret Lair
(M)
Collector #: 1032
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3/2 Legendary Creature - Human Warrior
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Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Barkchannel Pathway (011 - Foil)
Secret Lair
(R)
Collector #: 011
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Land
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Back Tidechannel Pathway Land |
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- NM
- EX
- VG
- G
626 - 650 of 4136 results