MTG / Secret Lair
601 - 625 of 4684 results
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Azorius Signet (286 - Foil Etched)
Secret Lair
(R)
Collector #: 286
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Artifact
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Kiki-Jiki, Mirror Breaker (1659 - Non-Foil)
Secret Lair
(M)
Collector #: 1659
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2/2 Legendary Creature - Goblin Shaman
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Haste |
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- NM
- EX
- VG
- G
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Mystic Remora (1842 - Non-Foil)
Secret Lair
(R)
Collector #: 1842
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Enchantment
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Cumulative upkeep Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Swiftfoot Boots (2096 - Air Shoes - Foil)
Secret Lair
(R)
Collector #: 2096
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Artifact - Equipment
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Equipped creature has hexproof and haste. Equip |
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- NM
- EX
- VG
- G
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Blasphemous Act (322 - Foil)
Secret Lair
(R)
Collector #: 322
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Kokusho, the Evening Star (1528 - Foil)
Secret Lair
(R)
Collector #: 1528
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5/5 Legendary Creature - Dragon Spirit
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Flying When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way. |
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Non-Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Primordial Hydra (1330 - Foil)
Secret Lair
(M)
Collector #: 1330
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0/0 Creature - Hydra
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Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Wheel and Deal (1262 - Halo Foil)
Secret Lair
(R)
Collector #: 1262
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Instant
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Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
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- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Non-Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Goblin Token (2421 - Foil)
Secret Lair
(C)
Collector #: 2421
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Stifle (1787 - Beholder's Sleep Ray - Foil)
Secret Lair
(R)
Collector #: 1787
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Instant
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| Counter target activated or triggered ability. | |
- NM
- EX
- VG
- G
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Stinging Study (2481 - Foil)
Secret Lair
(R)
Collector #: 2481
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Instant
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| You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. | |
- NM
- EX
- VG
- G
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Solve the Equation (2570 - Foil)
Secret Lair
(R)
Collector #: 2570
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Sorcery
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| Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Toski, Bearer of Secrets (1930 - Sandy Cheeks, Martial Astronaut - Non-Foil)
Secret Lair
(M)
Collector #: 1930
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1/1 Legendary Creature - Squirrel
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This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Go-Shintai of Life's Origin (1853 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1853
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3/4 Legendary Enchantment Creature - Shrine
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Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token. |
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- NM
- EX
- VG
- G
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Master of Ceremonies (2379 - Foil)
Secret Lair
(R)
Collector #: 2379
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3/4 Creature - Rhino Druid
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| At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | |
- NM
- EX
- VG
- G
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Veil of Summer (2348 - Foil)
Secret Lair
(R)
Collector #: 2348
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
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Daze (1934 - Non-Foil)
Secret Lair
(R)
Collector #: 1934
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Instant
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You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Descendants' Path (1183 - Foil)
Secret Lair
(R)
Collector #: 1183
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Enchantment
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| At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. | |
- NM
- EX
- VG
- G
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Mishra's Bauble (2041 - Non-Foil)
Secret Lair
(R)
Collector #: 2041
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Artifact
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- NM
- EX
- VG
- G
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Stasis (1103 - Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Barrowgoyf (2702 - Feral Felix - Foil)
Secret Lair
(R)
Collector #: 2702
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*/1 Creature - Lhurgoyf
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Deathtouch, lifelink Feral Felix's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand. |
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- NM
- EX
- VG
- G
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Mother of Runes (298 - Non-Foil)
Secret Lair
(R)
Collector #: 298
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
601 - 625 of 4684 results