MTG / Secret Lair
551 - 575 of 4136 results
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Aetherize (1667 - Foil)
Secret Lair
(R)
Collector #: 1667
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Instant
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| Return all attacking creatures to their owner's hand. | |
- NM
- EX
- VG
- G
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Talisman of Progress (1052 - Foil Etched)
Secret Lair
(R)
Collector #: 1052
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Artifact
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- NM
- EX
- VG
- G
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Wasteland (178 - Non-Foil)
Secret Lair
(R)
Collector #: 178
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Land
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- NM
- EX
- VG
- G
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Feather, the Redeemed (1602 - Miku, the Renowned - Non-Foil)
Secret Lair
(R)
Collector #: 1602
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Silence (7003 - Porom's Silence Magic - Foil)
Secret Lair
(R)
Collector #: 7003
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Master of Ceremonies (2379 - Foil)
Secret Lair
(R)
Collector #: 2379
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3/4 Creature - Rhino Druid
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| At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | |
- NM
- EX
- VG
- G
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Ponder (1783 - Non-Foil)
Secret Lair
(R)
Collector #: 1783
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Ripples of Potential (2453 - Non-Foil)
Secret Lair
(R)
Collector #: 2453
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Instant
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| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
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Sol Ring (1734 - Non-Foil)
Secret Lair
(R)
Collector #: 1734
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Artifact
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- NM
- EX
- VG
- G
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Field of the Dead (1356 - Cabin of the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1356
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Land
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Field of the Dead enters the battlefield tapped. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Coat of Arms (1903 - Foil)
Secret Lair
(R)
Collector #: 1903
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Llanowar Elves (0012 - Foil)
Secret Lair
(R)
Collector #: 0012
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Coat of Arms (1712 - Foil)
Secret Lair
(R)
Collector #: 1712
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Sol Ring (1696 - Foil)
Secret Lair
(R)
Collector #: 1696
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Artifact
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- NM
- EX
- VG
- G
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Tibalt's Trickery (7027 - Ya viene el coco - Foil)
Secret Lair
(R)
Collector #: 7027
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Instant
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| Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. | |
- NM
- EX
- VG
- G
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Breath of Fury (2347 - Non-Foil)
Secret Lair
(R)
Collector #: 2347
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Enchantment - Aura
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Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Lightning Bolt (1871 - Vivi's Thunder Magic - Foil)
Secret Lair
(R)
Collector #: 1871
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Instant
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| Vivi's Thunder Magic deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Wurmcoil Engine (1661 - Non-Foil)
Secret Lair
(M)
Collector #: 1661
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6/6 Artifact Creature - Phyrexian Wurm
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Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. |
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- NM
- EX
- VG
- G
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Mountain (2418 - Foil)
Secret Lair
(R)
Collector #: 2418
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Damnation (2000 - Foil)
Secret Lair
(R)
Collector #: 2000
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Expropriate (2396 - Foil)
Secret Lair
(M)
Collector #: 2396
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Sorcery
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| Council’s dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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Borne Upon a Wind (2228 - Non-Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (1444 - Buttercup, Provincial Princess - Non-Foil)
Secret Lair
(R)
Collector #: 1444
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
551 - 575 of 4136 results