MTG / Secret Lair
476 - 500 of 4137 results
Refine search:
|
Mountain (1953 - Raised Foil)
Secret Lair
(R)
Collector #: 1953
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
The Wise Mothman (2455 - Non-Foil)
Secret Lair
(M)
Collector #: 2455
|
3/3 Legendary Creature - Insect Mutant
|
|
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. |
|
- NM
- EX
- VG
- G
|
Dragonlord Silumgar (0009 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0009
|
3/5 Legendary Creature - Elder Dragon
|
|
Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. |
|
- NM
- EX
- VG
- G
|
Etali, Primal Storm (1389 - Tyrannosaurus Rex - Foil)
Secret Lair
(R)
Collector #: 1389
|
6/6 Legendary Creature - Elder Dinosaur
|
| Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. | |
- NM
- EX
- VG
- G
|
Gemhide Sliver (648 - Foil)
Secret Lair
(R)
Collector #: 648
|
1/1 Creature - Sliver
|
|
All Slivers have " |
|
- NM
- EX
- VG
- G
|
Rhystic Study (478 - Unstable Harmonics - Non-Foil)
Secret Lair
(R)
Collector #: 478
|
Enchantment
|
|
Whenever an opponent casts a spell, you may draw a card unless that player pays |
|
- NM
- EX
- VG
- G
|
Skullclamp (1112 - Non-Foil)
Secret Lair
(R)
Collector #: 1112
|
Artifact - Equipment
|
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
|
- NM
- EX
- VG
- G
|
Overgrown Tomb (130 - Non-Foil)
Secret Lair
(R)
Collector #: 130
|
Land - Swamp Forest
|
| As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | |
- NM
- EX
- VG
- G
|
Homeward Path (1851 - Non-Foil)
Secret Lair
(R)
Collector #: 1851
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Toski, Bearer of Secrets (1930 - Sandy Cheeks, Martial Astronaut - Non-Foil)
Secret Lair
(M)
Collector #: 1930
|
1/1 Legendary Creature - Squirrel
|
|
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. |
|
- NM
- EX
- VG
- G
|
Bloom Tender (284 - Non-Foil)
Secret Lair
(R)
Collector #: 284
|
1/1 Creature - Elf Druid
|
|
|
|
- NM
- EX
- VG
- G
|
Psychic Corrosion (1669 - Foil)
Secret Lair
(R)
Collector #: 1669
|
Enchantment
|
| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
|
Themberchaud (SLX-0028)
Secret Lair
(R)
Collector #: 0028
|
5/5 Legendary Creature - Dragon
|
|
Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
|
- NM
- EX
- VG
- G
|
Tibalt's Trickery (7027 - Ya viene el coco - Foil)
Secret Lair
(R)
Collector #: 7027
|
Instant
|
| Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. | |
- NM
- EX
- VG
- G
|
Goblin Lackey (2425 - Non-Foil)
Secret Lair
(R)
Collector #: 2425
|
1/1 Creature - Goblin
|
| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
|
Felidar Guardian (1487 - Non-Foil)
Secret Lair
(R)
Collector #: 1487
|
1/4 Creature - Cat Beast
|
| When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner’s control. | |
- NM
- EX
- VG
- G
|
Sol Ring (0019 - Foil)
Secret Lair
(R)
Collector #: 0019
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Umbris, Fear Manifest (2324 - Foil)
Secret Lair
(M)
Collector #: 2324
|
1/1 Legendary Creature - Nightmare Horror
|
|
Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
|
- NM
- EX
- VG
- G
|
Pyrohemia (2211 - Kratos' Rage - Non-Foil)
Secret Lair
(R)
Collector #: 2211
|
Enchantment
|
|
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
|
- NM
- EX
- VG
- G
|
Archivist of Oghma (0874 - Foil)
Secret Lair
(R)
Collector #: 0874
|
2/2 Creature - Halfling Cleric
|
|
Flash Whenever an opponent searches their library, you gain 1 life and draw a card. |
|
- NM
- EX
- VG
- G
|
The Fourteenth Doctor (1583 - Non-Foil)
Secret Lair
(R)
Collector #: 1583
|
3/4 Legendary Creature - Time Lord Doctor
|
|
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
|
- NM
- EX
- VG
- G
|
Arcane Signet (1492 - Non-Foil)
Secret Lair
(R)
Collector #: 1492
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Rainbow Dash (1540 - Foil)
Secret Lair
(M)
Collector #: 1540
|
2/2 Legendary Creature - Pegasus
|
|
Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom - |
|
- NM
- EX
- VG
- G
|
Rite of Flame (2209 - The Blades of Chaos Bond - Foil)
Secret Lair
(R)
Collector #: 2209
|
Sorcery
|
|
Add |
|
- NM
- EX
- VG
- G
|
Goblin Matron (1312 - Foil)
Secret Lair
(R)
Collector #: 1312
|
1/1 Creature - Goblin
|
| When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
476 - 500 of 4137 results