MTG / Secret Lair
451 - 475 of 4136 results
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Captain N'ghathrod (2183 - Eddie, Ghost of the Navigator - Foil)
Secret Lair
(M)
Collector #: 2183
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3/6 Legendary Creature - Horror Pirate
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Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Jetmir, Nexus of Revels (1555 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1555
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5/4 Legendary Creature - Cat Demon
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Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. |
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- NM
- EX
- VG
- G
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Sol Ring (0019 - Foil)
Secret Lair
(R)
Collector #: 0019
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Artifact
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- NM
- EX
- VG
- G
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Crystal Spray (2152 - Non-Foil)
Secret Lair
(R)
Collector #: 2152
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Grand Arbiter Augustin IV (1483 - Vault Boy, Cap Collector - Non-Foil)
Secret Lair
(R)
Collector #: 1483
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2/3 Legendary Creature - Human Advisor
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White spells you cast cost Blue spells you cast cost Spells your opponents cast cost |
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- NM
- EX
- VG
- G
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Ink-Eyes, Servant of Oni (2374 - Splinter, Vengeful Sensei - Foil)
Secret Lair
(R)
Collector #: 2374
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5/4 Legendary Creature - Rat Ninja
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Ninjutsu Whenever Splinter deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Etali, Primal Storm (1389 - Tyrannosaurus Rex - Foil)
Secret Lair
(R)
Collector #: 1389
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6/6 Legendary Creature - Elder Dinosaur
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| Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. | |
- NM
- EX
- VG
- G
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Bitterblossom (1898 - Foil)
Secret Lair
(M)
Collector #: 1898
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Talisman of Creativity (1058 - Foil Etched)
Secret Lair
(R)
Collector #: 1058
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Artifact
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- NM
- EX
- VG
- G
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Dolmen Gate (1806 - Non-Foil)
Secret Lair
(R)
Collector #: 1806
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Artifact
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| Prevent all combat damage that would be dealt to attacking creatures you control. | |
- NM
- EX
- VG
- G
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Nature's Lore (189 - Non-Foil)
Secret Lair
(R)
Collector #: 189
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Mindcrank (2186 - Non-Foil)
Secret Lair
(R)
Collector #: 2186
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Sol Ring (1696 - Foil)
Secret Lair
(R)
Collector #: 1696
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Artifact
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- NM
- EX
- VG
- G
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Iron Man, Titan of Innovation (1731 - Foil)
Secret Lair
(M)
Collector #: 1731
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4/4 Legendary Artifact Creature - Human Hero
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Flying, haste Genius Intellect - Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Island (1479 - Foil)
Secret Lair
(R)
Collector #: 1479
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Basic Land - Island
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- NM
- EX
- VG
- G
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Nature's Lore (0867 - Foil)
Secret Lair
(R)
Collector #: 0867
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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The Wise Mothman (2455 - Foil)
Secret Lair
(M)
Collector #: 2455
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3/3 Legendary Creature - Insect Mutant
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Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. |
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- NM
- EX
- VG
- G
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Command Tower (0758 - Non-Foil)
Secret Lair
(R)
Collector #: 0758
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Land
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- NM
- EX
- VG
- G
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Island (0889 - Foil)
Secret Lair
(R)
Collector #: 0889
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Basic Land - Island
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- NM
- EX
- VG
- G
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Arcane Signet (2464 - Foil)
Secret Lair
(R)
Collector #: 2464
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Artifact
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- NM
- EX
- VG
- G
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Narset's Reversal (0014 - Non-Foil)
Secret Lair
(R)
Collector #: 0014
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Instant
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| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Arcane Signet (1924 - Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Brain Freeze (0029 - Halo Foil)
Secret Lair
(R)
Collector #: 0029
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Black Panther, Wakandan King (1747 - Foil)
Secret Lair
(M)
Collector #: 1747
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2/2 Legendary Creature - Human Noble Hero
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First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - |
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- NM
- EX
- VG
- G
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Veil of Summer (2348 - Non-Foil)
Secret Lair
(R)
Collector #: 2348
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
451 - 475 of 4136 results