MTG / Secret Lair
451 - 475 of 4137 results
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Kratos, Stoic Father (2213 - Foil)
Secret Lair
(M)
Collector #: 2213
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4/4 Legendary Creature - God Warrior
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Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter. At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have. Partner - Father & son (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Rite of Flame (2209 - The Blades of Chaos Bond - Foil)
Secret Lair
(R)
Collector #: 2209
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Sorcery
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Add |
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- NM
- EX
- VG
- G
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Marwyn, the Nurturer (1960 - Foil)
Secret Lair
(R)
Collector #: 1960
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1/1 Legendary Creature - Elf Druid
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Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. |
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- NM
- EX
- VG
- G
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Arcane Signet (589 - Non-Foil)
Secret Lair
(R)
Collector #: 589
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Artifact
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- NM
- EX
- VG
- G
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Raise the Palisade (1897 - Foil)
Secret Lair
(R)
Collector #: 1897
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Sorcery
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| Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. | |
- NM
- EX
- VG
- G
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Sliver Legion (1149 - Non-Foil)
Secret Lair
(M)
Collector #: 1149
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Trinisphere (1485 - Non-Foil)
Secret Lair
(M)
Collector #: 1485
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Artifact
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| As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. | |
- NM
- EX
- VG
- G
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Constant Mists (2026 - Non-Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Psychic Corrosion (1669 - Foil)
Secret Lair
(R)
Collector #: 1669
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Enchantment
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| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
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Sakashima's Student (2359 - Foil)
Secret Lair
(R)
Collector #: 2359
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Whispersilk Cloak (1574 - Foil)
Secret Lair
(R)
Collector #: 1574
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Artifact - Equipment
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Equipped creature can’t be blocked and has shroud. Equip |
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- NM
- EX
- VG
- G
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Island (0889 - Foil)
Secret Lair
(R)
Collector #: 0889
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Basic Land - Island
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- NM
- EX
- VG
- G
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Arcane Signet (1924 - Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Brain Freeze (0029 - Halo Foil)
Secret Lair
(R)
Collector #: 0029
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Old Gnawbone (1016 - Foil)
Secret Lair
(M)
Collector #: 1016
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
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Exquisite Blood (206 - Hunger of the Ancient One - Foil)
Secret Lair
(R)
Collector #: 206
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Seize the Spotlight (7044 - Foil)
Secret Lair
(R)
Collector #: 7044
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Sorcery
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| Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. | |
- NM
- EX
- VG
- G
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Elvish Mystic (0805 - Non-Foil)
Secret Lair
(R)
Collector #: 0805
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Doomsday (1115 - Non-Foil)
Secret Lair
(R)
Collector #: 1115
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Sorcery
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| Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. | |
- NM
- EX
- VG
- G
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Go-Shintai of Life's Origin (1825 - Foil)
Secret Lair
(M)
Collector #: 1825
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3/4 Legendary Enchantment Creature - Shrine
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Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token. |
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- NM
- EX
- VG
- G
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Winter Orb (2400 - Foil)
Secret Lair
(R)
Collector #: 2400
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Artifact
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| As long as this artifact is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Dryad Arbor (2281 - Foil)
Secret Lair
(R)
Collector #: 2281
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1/1 Land Creature - Forest Dryad
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(This land isn't a spell, it's affected by summoning sickness, and it has " |
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- NM
- EX
- VG
- G
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Elvish Spirit Guide (423 - Non-Foil)
Secret Lair
(R)
Collector #: 423
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2/2 Creature - Elf Spirit
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Exile Elvish Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Exquisite Blood (1798 - Foil)
Secret Lair
(R)
Collector #: 1798
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Tevesh Szat, Doom of Fools (1199 - Foil)
Secret Lair
(M)
Collector #: 1199
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Legendary Planeswalker - Szat
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[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [-10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |4| |
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- NM
- EX
- VG
- G
451 - 475 of 4137 results