MTG / Secret Lair
4526 - 4550 of 4684 results
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Grief (7006 - Anima - Foil)
Secret Lair
(M)
Collector #: 7006
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3/2 Creature - Elemental Incarnation
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Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke - Exile a black card from your hand. |
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- NM
- EX
- VG
- G
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Grim Backwoods (354 - Non-Foil)
Secret Lair
(R)
Collector #: 354
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Land
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- NM
- EX
- VG
- G
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Grim Tutor (444 - Crack the Vault - Non-Foil)
Secret Lair
(M)
Collector #: 444
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Harmonize (7015 - Non-Foil)
Secret Lair
(R)
Collector #: 7015
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Howl of the Night Pack (1610 - Foil)
Secret Lair
(R)
Collector #: 1610
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Sorcery
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| Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. | |
- NM
- EX
- VG
- G
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Huntmaster of the Fells (495 - Non-Foil)
Secret Lair
(M)
Collector #: 495
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2/2 Creature - Human Werewolf
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Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -----Transform----- Ravager of the Fells Creature - Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Idyllic Tutor (1020 - Non-Foil)
Secret Lair
(R)
Collector #: 1020
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
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Inspiring Vantage (1605 - Non-Foil)
Secret Lair
(R)
Collector #: 1605
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Island (0032 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0032
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (1089 - Non-Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (1383 - Non-Foil)
Secret Lair
(R)
Collector #: 1383
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (1648 - Non-Foil)
Secret Lair
(R)
Collector #: 1648
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (2117 - Foil)
Secret Lair
(R)
Collector #: 2117
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (2117 - Non-Foil)
Secret Lair
(R)
Collector #: 2117
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (360 - Non-Foil)
Secret Lair
(R)
Collector #: 360
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Basic Land - Island
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- NM
- EX
- VG
- G
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Jaya Ballard (1062 - Non-Foil)
Secret Lair
(M)
Collector #: 1062
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Legendary Planeswalker - Jaya
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[+1]: Add [+1]: Discard up to three cards, then draw that many cards. [-8]: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead." |5| |
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- NM
- EX
- VG
- G
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Karn Liberated (0036 - Secret Lair Prize - Non-Foil)
Secret Lair
(M)
Collector #: 0036
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Legendary Planeswalker - Karn
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[+4]: Target player exiles a card from their hand. [-3]: Exile target permanent. [-14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. |6| |
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- NM
- EX
- VG
- G
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Kediss, Emberclaw Familiar (2364 - Mondo Gecko, Esquire - Non-Foil)
Secret Lair
(R)
Collector #: 2364
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1/1 Legendary Creature - Elemental Lizard
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Lightning Helix (2005 - Foil)
Secret Lair
(R)
Collector #: 2005
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Maddening Cacophony (2337 - Confetti Foil)
Secret Lair
(R)
Collector #: 2337
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Sorcery
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Kicker Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up. |
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- NM
- EX
- VG
- G
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Island (0032 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0032
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Basic Land - Island
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- NM
- EX
- VG
- G
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Jace, the Mind Sculptor (8001 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 8001
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Legendary Planeswalker - Jace
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[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |3| |
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- NM
- EX
- VG
- G
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Knight of the Reliquary (7154 - Non-Foil)
Secret Lair
(R)
Collector #: 7154
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2/2 Creature - Human Knight
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This creature gets +1/+1 for each land card in your graveyard. |
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- NM
- EX
- VG
- G
4526 - 4550 of 4684 results