MTG / Secret Lair
4276 - 4300 of 4323 results
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Relentless Rats (0757 - Foil)
Secret Lair
(R)
Collector #: 0757
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Risen Reef (1257 - Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Sakashima's Student (2355 - Non-Foil)
Secret Lair
(R)
Collector #: 2355
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Secret Rendezvous (2648 - Foil)
Secret Lair
(R)
Collector #: 2648
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Sorcery
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| You and target opponent each draw three cards. | |
- NM
- EX
- VG
- G
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Selesnya Signet (290 - Non-Foil)
Secret Lair
(R)
Collector #: 290
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Artifact
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- NM
- EX
- VG
- G
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Seven Dwarves (0815 - Foil)
Secret Lair
(R)
Collector #: 0815
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0816 - Foil)
Secret Lair
(R)
Collector #: 0816
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0817 - Foil)
Secret Lair
(R)
Collector #: 0817
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0818 - Foil)
Secret Lair
(R)
Collector #: 0818
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0819 - Foil)
Secret Lair
(R)
Collector #: 0819
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (683 - Foil)
Secret Lair
(R)
Collector #: 683
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (685 - Foil)
Secret Lair
(R)
Collector #: 685
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (686 - Foil)
Secret Lair
(R)
Collector #: 686
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Shared Roots (2391 - Non-Foil)
Secret Lair
(R)
Collector #: 2391
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Sorcery - Lesson
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| Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Shoot the Sheriff (7166 - Non-Foil)
Secret Lair
(R)
Collector #: 7166
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Slime Against Humanity (7077 - Foil)
Secret Lair
(R)
Collector #: 7077
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Slime Against Humanity (7078 - Foil)
Secret Lair
(R)
Collector #: 7078
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Snapcaster Mage (0808 - Encore Electromancer - Non-Foil)
Secret Lair
(M)
Collector #: 0808
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2/1 Creature - Human Wizard
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Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. |
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- NM
- EX
- VG
- G
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Snow-Covered Forest (005 - Foil)
Secret Lair
(R)
Collector #: 005
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Relic of Legends (7109 - Non-Foil)
Secret Lair
(R)
Collector #: 7109
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Artifact
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Tap an untapped legendary creature you control: Add one mana of any color. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0813 - Foil)
Secret Lair
(R)
Collector #: 0813
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (688 - Foil)
Secret Lair
(R)
Collector #: 688
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Slime Against Humanity (7083 - Foil)
Secret Lair
(R)
Collector #: 7083
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Snapcaster Mage (0808 - Encore Electromancer - Foil)
Secret Lair
(M)
Collector #: 0808
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2/1 Creature - Human Wizard
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Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. |
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- NM
- EX
- VG
- G
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Sol Ring (2539 - Non-Foil)
Secret Lair
(R)
Collector #: 2539
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Artifact
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- NM
- EX
- VG
- G
4276 - 4300 of 4323 results