MTG / Secret Lair
401 - 425 of 4137 results
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Krark-Clan Ironworks (0011 - Foil)
Secret Lair
(R)
Collector #: 0011
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Shadowheart, Dark Justiciar (2483 - Non-Foil)
Secret Lair
(R)
Collector #: 2483
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3/4 Legendary Creature - Human Elf Cleric
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Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
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Blood Moon (366 - Foil Etched)
Secret Lair
(R)
Collector #: 366
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Animate Dead (2189 - Foil)
Secret Lair
(R)
Collector #: 2189
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Enchantment - Aura
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Enchant creature card in a graveyard When this Aura enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with this Aura.” Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Exquisite Blood (1798 - Non-Foil)
Secret Lair
(R)
Collector #: 1798
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Mana Confluence (1012 - Non-Foil)
Secret Lair
(R)
Collector #: 1012
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Land
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- NM
- EX
- VG
- G
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Phyrexian Tower (208 - Dracula's Tomb - Foil)
Secret Lair
(R)
Collector #: 208
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Legendary Land
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- NM
- EX
- VG
- G
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Consider (1524 - Foil)
Secret Lair
(R)
Collector #: 1524
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (2184 - Eddie, Lord of Light - Non-Foil)
Secret Lair
(R)
Collector #: 2184
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Eddie deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Wayward Swordtooth (1392 - Triceratops - Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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- NM
- EX
- VG
- G
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Breath of Fury (2347 - Foil)
Secret Lair
(R)
Collector #: 2347
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Enchantment - Aura
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Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Arcane Signet (2464 - Foil)
Secret Lair
(R)
Collector #: 2464
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Artifact
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- NM
- EX
- VG
- G
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Lord Windgrace (1184 - Foil)
Secret Lair
(M)
Collector #: 1184
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Legendary Planeswalker - Windgrace
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[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [-3]: Return up to two target land cards from your graveyard to the battlefield. [-11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. |5| |
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- NM
- EX
- VG
- G
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Tragic Slip (7043 - Foil)
Secret Lair
(R)
Collector #: 7043
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Instant
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Target creature gets -1/-1 until end of turn. Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Gilded Lotus (0909 - Foil)
Secret Lair
(R)
Collector #: 0909
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Artifact
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- NM
- EX
- VG
- G
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Arid Mesa (004 - Non-Foil)
Secret Lair
(R)
Collector #: 004
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Land
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- NM
- EX
- VG
- G
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Esika, God of the Tree (1155 - Foil)
Secret Lair
(M)
Collector #: 1155
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1/4 Legendary Creature - God
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Vigilance Other legendary creatures you control have vigilance and " Back The Prismatic Bridge - Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Torment of Hailfire (2287 - Non-Foil)
Secret Lair
(R)
Collector #: 2287
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Sorcery
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| Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | |
- NM
- EX
- VG
- G
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Propaganda (381 - Foil)
Secret Lair
(R)
Collector #: 381
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Non-Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Plains (0888 - Foil)
Secret Lair
(R)
Collector #: 0888
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Bearscape (1008 - Foil)
Secret Lair
(R)
Collector #: 1008
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Enchantment
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- NM
- EX
- VG
- G
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Skullclamp (1112 - Foil)
Secret Lair
(R)
Collector #: 1112
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Bitterblossom (1898 - Foil)
Secret Lair
(M)
Collector #: 1898
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Esika's Chariot (1894 - Foil)
Secret Lair
(R)
Collector #: 1894
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
401 - 425 of 4137 results