MTG / Secret Lair
401 - 425 of 4416 results
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Giada, Font of Hope (1586 - Miku, Font of Pop - Non-Foil)
Secret Lair
(R)
Collector #: 1586
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2/2 Legendary Creature - Angel
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Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. |
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- NM
- EX
- VG
- G
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Sigarda's Aid (1727 - Captain America's Aid - Foil)
Secret Lair
(R)
Collector #: 1727
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control. |
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- NM
- EX
- VG
- G
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Tortured Existence (2507 - Foil)
Secret Lair
(R)
Collector #: 2507
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Enchantment
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- NM
- EX
- VG
- G
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Umezawa's Jitte (1865 - Cloud's Buster Sword - Non-Foil)
Secret Lair
(R)
Collector #: 1865
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Cloud's Buster Sword. Remove a charge counter from Cloud's Buster Sword: Choose one -
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- NM
- EX
- VG
- G
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Command Tower (1666 - Foil)
Secret Lair
(R)
Collector #: 1666
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Land
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- NM
- EX
- VG
- G
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Boseiju, Who Shelters All (2657 - Foil)
Secret Lair
(R)
Collector #: 2657
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Legendary Land
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Boseiju enters tapped. |
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- NM
- EX
- VG
- G
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Myrel, Shield of Argive (0040 - Halo Foil)
Secret Lair
(R)
Collector #: 0040
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3/4 Legendary Creature - Human Soldier
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantment. Whenever Myrel, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. |
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- NM
- EX
- VG
- G
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Animate Dead (2189 - Foil)
Secret Lair
(R)
Collector #: 2189
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Enchantment - Aura
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Enchant creature card in a graveyard When this Aura enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with this Aura.” Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Exquisite Blood (1798 - Non-Foil)
Secret Lair
(R)
Collector #: 1798
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Phyrexian Tower (208 - Dracula's Tomb - Non-Foil)
Secret Lair
(R)
Collector #: 208
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Legendary Land
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- NM
- EX
- VG
- G
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Seat of the Synod (301 - Foil)
Secret Lair
(R)
Collector #: 301
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Artifact Land
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- NM
- EX
- VG
- G
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Concordant Crossroads (2073 - Non-Foil)
Secret Lair
(R)
Collector #: 2073
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World Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Gilded Lotus (0909 - Foil)
Secret Lair
(R)
Collector #: 0909
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Artifact
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- NM
- EX
- VG
- G
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Mystical Tutor (334 - Foil)
Secret Lair
(R)
Collector #: 334
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Instant
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| Search your library for an instant or sorcery card, reveal it, then shuffle, and put the card on top. | |
- NM
- EX
- VG
- G
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Talisman of Progress (1052 - Foil Etched)
Secret Lair
(R)
Collector #: 1052
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Artifact
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- NM
- EX
- VG
- G
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Doubling Cube (1080 - The AllSpark - Non-Foil)
Secret Lair
(R)
Collector #: 1080
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Artifact
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- NM
- EX
- VG
- G
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Time Sieve (1671 - Non-Foil)
Secret Lair
(R)
Collector #: 1671
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Artifact
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- NM
- EX
- VG
- G
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Zulaport Cutthroat (1982 - Foil)
Secret Lair
(R)
Collector #: 1982
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1/1 Creature - Human Rogue Ally
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| Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Sol Ring (1011 - Non-Foil)
Secret Lair
(R)
Collector #: 1011
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Artifact
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- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Darksteel Colossus (1081 - Optimus Prime - Non-Foil)
Secret Lair
(R)
Collector #: 1081
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11/11 Artifact Creature - Golem
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Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Nature's Lore (2278 - Non-Foil)
Secret Lair
(R)
Collector #: 2278
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Valakut, the Molten Pinnacle (0014 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0014
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Land
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. |
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- NM
- EX
- VG
- G
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Goreclaw, Terror of Qal Sisma (1229 - Foil)
Secret Lair
(R)
Collector #: 1229
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4/3 Legendary Creature - Bear
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Creature spells you cast with power 4 or greater cost Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
401 - 425 of 4416 results