MTG / Secret Lair
401 - 425 of 4136 results
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Sol Ring (0019 - Foil)
Secret Lair
(R)
Collector #: 0019
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Artifact
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- NM
- EX
- VG
- G
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Gray Merchant of Asphodel (0007 - Foil)
Secret Lair
(R)
Collector #: 0007
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2/4 Creature - Zombie
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When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each |
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- NM
- EX
- VG
- G
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Inventors' Fair (1735 - Foil)
Secret Lair
(R)
Collector #: 1735
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Legendary Land
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. |
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- NM
- EX
- VG
- G
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Kratos, Stoic Father (2213 - Non-Foil)
Secret Lair
(M)
Collector #: 2213
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4/4 Legendary Creature - God Warrior
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Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter. At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have. Partner - Father & son (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Esika, God of the Tree (1155 - Foil)
Secret Lair
(M)
Collector #: 1155
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1/4 Legendary Creature - God
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Vigilance Other legendary creatures you control have vigilance and " Back The Prismatic Bridge - Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Morophon, the Boundless (1896 - Foil)
Secret Lair
(M)
Collector #: 1896
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6/6 Legendary Creature - Shapeshifter
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Changeling As Morophon enters, choose a creature type. Spells of the chosen type you cast cost Other creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Sakashima the Impostor (1232 - Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “ |
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- NM
- EX
- VG
- G
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Captain N'ghathrod (2183 - Eddie, Ghost of the Navigator - Foil)
Secret Lair
(M)
Collector #: 2183
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3/6 Legendary Creature - Horror Pirate
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Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Coat of Arms (1903 - Foil)
Secret Lair
(R)
Collector #: 1903
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Clever Impersonator (1429 - Foil)
Secret Lair
(M)
Collector #: 1429
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0/0 Creature - Shapeshifter
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| You may have this creature enter as a copy of any nonland permanent on the battlefield. | |
- NM
- EX
- VG
- G
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Phenax, God of Deception (075 - Foil)
Secret Lair
(M)
Collector #: 075
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4/7 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have “ |
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- NM
- EX
- VG
- G
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Varina, Lich Queen (1355 - Linda, Kandarian Queen - Foil)
Secret Lair
(M)
Collector #: 1355
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4/4 Legendary Creature - Zombie Wizard
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. |
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- NM
- EX
- VG
- G
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Ink-Eyes, Servant of Oni (2374 - Splinter, Vengeful Sensei - Foil)
Secret Lair
(R)
Collector #: 2374
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5/4 Legendary Creature - Rat Ninja
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Ninjutsu Whenever Splinter deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Academy Manufactor (7094 - Non-Foil)
Secret Lair
(R)
Collector #: 7094
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1/3 Artifact Creature - Assembly-Worker
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| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
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Thought Vessel (1665 - Foil)
Secret Lair
(R)
Collector #: 1665
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Phyrexian Tower (208 - Dracula's Tomb - Foil)
Secret Lair
(R)
Collector #: 208
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Legendary Land
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- NM
- EX
- VG
- G
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Professional Face-Breaker (1706 - Foil)
Secret Lair
(R)
Collector #: 1706
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2/3 Creature - Human Warrior
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Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Sword of Truth and Justice (1867 - Tidus's Brotherhood Sword - Foil)
Secret Lair
(M)
Collector #: 1867
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Goblin Engineer (2103 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2103
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1/2 Creature - Goblin Artificer
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When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Mindcrank (2456 - Foil)
Secret Lair
(R)
Collector #: 2456
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Marwyn, the Nurturer (1960 - Foil)
Secret Lair
(R)
Collector #: 1960
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1/1 Legendary Creature - Elf Druid
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Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. |
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- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2320 - Foil)
Secret Lair
(R)
Collector #: 2320
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Persistent Petitioners (595 - Foil)
Secret Lair
(R)
Collector #: 595
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Rain of Filth (1547 - Foil)
Secret Lair
(R)
Collector #: 1547
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Instant
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Until end of turn, lands you control gain "Sacrifice this land: Add |
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- NM
- EX
- VG
- G
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Exquisite Blood (206 - Hunger of the Ancient One - Foil)
Secret Lair
(R)
Collector #: 206
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
401 - 425 of 4136 results