MTG / Secret Lair
4101 - 4125 of 4136 results
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Plains (393 - Foil)
Secret Lair
(R)
Collector #: 393
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plains (541 - Foil)
Secret Lair
(L)
Collector #: 541
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plains (545 - Foil)
Secret Lair
(L)
Collector #: 545
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Questing Druid (0038 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0038
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1/1 Creature - Human Druid
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Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. Seek the Beast Instant - Adventure Exile the top two cards of your library. Until your next end step, you may play those cards. |
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- NM
- EX
- VG
- G
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Radha, Heart of Keld (1876 - Non-Foil)
Secret Lair
(R)
Collector #: 1876
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3/3 Legendary Creature - Elf Warrior
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During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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- NM
- EX
- VG
- G
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Rankle, Master of Pranks (1707 - Non-Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
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Read the Bones (7066 - Non-Foil)
Secret Lair
(R)
Collector #: 7066
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. | |
- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Rip Apart (1922 - Non-Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Saproling Token (1139 - Foil)
Secret Lair
(S)
Collector #: 1139
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1/1 Token Creature - Saproling
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- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Non-Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
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Selesnya Signet (290 - Non-Foil)
Secret Lair
(R)
Collector #: 290
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Artifact
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- NM
- EX
- VG
- G
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Seven Dwarves (0817 - Foil)
Secret Lair
(R)
Collector #: 0817
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0818 - Foil)
Secret Lair
(R)
Collector #: 0818
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (683 - Foil)
Secret Lair
(R)
Collector #: 683
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Shelldock Isle (230 - Foil)
Secret Lair
(R)
Collector #: 230
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Land
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Hideaway |
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- NM
- EX
- VG
- G
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Silence (1445 - Non-Foil)
Secret Lair
(R)
Collector #: 1445
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Simon, Wild Magic Sorcerer (1238 - Non-Foil)
Secret Lair
(R)
Collector #: 1238
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Slime Against Humanity (7078 - Foil)
Secret Lair
(R)
Collector #: 7078
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
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Sliver Legion (1150 - Non-Foil)
Secret Lair
(M)
Collector #: 1150
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Snow-Covered Forest (329 - Non-Foil)
Secret Lair
(R)
Collector #: 329
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Stonecoil Serpent (1226 - Non-Foil)
Secret Lair
(R)
Collector #: 1226
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0/0 Artifact Creature - Snake
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Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Sublime Archangel (1381 - Non-Foil)
Secret Lair
(M)
Collector #: 1381
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4/3 Creature - Angel
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Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each trigger separated.) |
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- NM
- EX
- VG
- G
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Swamp (1470 - Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Slime Against Humanity (7083 - Foil)
Secret Lair
(R)
Collector #: 7083
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Sorcery
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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity. |
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- NM
- EX
- VG
- G
4101 - 4125 of 4136 results