MTG / Secret Lair
4101 - 4125 of 4323 results
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Plains (391 - Non-Foil)
Secret Lair
(R)
Collector #: 391
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Dramatic Entrance (2290 - Foil)
Secret Lair
(R)
Collector #: 2290
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Swamp (557 - Foil)
Secret Lair
(L)
Collector #: 557
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Earthquake (2666 - Non-Foil)
Secret Lair
(R)
Collector #: 2666
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Sorcery
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| Earthquake deals X damage to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Koth of the Hammer (1248 - Foil)
Secret Lair
(M)
Collector #: 1248
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Legendary Planeswalker - Koth
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[+1]: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. [-2]: Add [-5]: You get an emblem with "Mountains you control have ' |3| |
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- NM
- EX
- VG
- G
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Matter Reshaper (1048 - Non-Foil)
Secret Lair
(R)
Collector #: 1048
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3/2 Creature - Eldrazi
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| When Matter Reshaper dies, reveal the top card of your library. You may put the card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Mountain (1358 - Foil)
Secret Lair
(R)
Collector #: 1358
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Sanctum Prelate (278 - Foil)
Secret Lair
(M)
Collector #: 278
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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Shoot the Sheriff (7166 - Foil)
Secret Lair
(R)
Collector #: 7166
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Mountain (1362 - Non-Foil)
Secret Lair
(R)
Collector #: 1362
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Counterflux (482 - Non-Foil)
Secret Lair
(R)
Collector #: 482
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Instant
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This spell can't be countered. Counter target spell you don't control. Overload |
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- NM
- EX
- VG
- G
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General's Enforcer (7152 - Foil)
Secret Lair
(R)
Collector #: 7152
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2/3 Creature - Human Soldier
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Legendary Humans you control have indestructible. |
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- NM
- EX
- VG
- G
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Maro (718 - Foil)
Secret Lair
(R)
Collector #: 718
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*/* Creature - Elemental
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| Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Serra Angel (1161 - Non-Foil)
Secret Lair
(R)
Collector #: 1161
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4/4 Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Cleansing Nova (1251 - Non-Foil)
Secret Lair
(R)
Collector #: 1251
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Island (549 - Foil)
Secret Lair
(L)
Collector #: 549
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Basic Land - Island
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- NM
- EX
- VG
- G
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Convention Maro (999 - Secret Lair Prize - Not Tournament Legal - Non-Foil)
Secret Lair
(C)
Collector #: 999
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3/3 Legendary Creature - Elemental Gamer
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Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]." --As you create your deck, choose an [A] and a [B] --
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- NM
- EX
- VG
- G
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Elite Spellbinder (2021 - Non-Foil)
Secret Lair
(R)
Collector #: 2021
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs |
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- NM
- EX
- VG
- G
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Island (551 - Foil)
Secret Lair
(L)
Collector #: 551
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Basic Land - Island
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2354 - Foil)
Secret Lair
(R)
Collector #: 2354
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2358 - Non-Foil)
Secret Lair
(R)
Collector #: 2358
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Duty Beyond Death (2387 - Foil)
Secret Lair
(R)
Collector #: 2387
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) |
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- NM
- EX
- VG
- G
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Peacewalker Colossus (1966 - Non-Foil)
Secret Lair
(R)
Collector #: 1966
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6/6 Artifact - Vehicle
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Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Forest (577 - Foil)
Secret Lair
(L)
Collector #: 577
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sylvan Ranger (0779 - Foil)
Secret Lair
(R)
Collector #: 0779
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1/1 Creature - Elf Scout Ranger
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| When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
4101 - 4125 of 4323 results