MTG / Secret Lair
4101 - 4125 of 4436 results
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Angel of Finality (1342 - Foil)
Secret Lair
(R)
Collector #: 1342
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3/4 Creature - Angel
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Flying When Angel of Finality enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Balance (173 - Non-Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Jace, Unraveler of Secrets (1590 - KAITO, Mysterious Maestro - Non-Foil)
Secret Lair
(M)
Collector #: 1590
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Legendary Planeswalker - Jace
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[+1]: Scry 1, then draw a card. [-2]: Return target creature to its owner's hand. [-8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." |5| |
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2358 - Non-Foil)
Secret Lair
(R)
Collector #: 2358
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Plains (484 - Non-Foil)
Secret Lair
(R)
Collector #: 484
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Scattered Groves (2523 - Foil)
Secret Lair
(R)
Collector #: 2523
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Land - Forest Plains
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Stensia Bloodhall (353 - Non-Foil)
Secret Lair
(R)
Collector #: 353
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Land
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- NM
- EX
- VG
- G
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Nomad Outpost (465 - Foil)
Secret Lair
(R)
Collector #: 465
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Land
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Nomad Outpost enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Thorncaster Sliver (645 - Foil)
Secret Lair
(R)
Collector #: 645
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2/2 Creature - Sliver
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| Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target." | |
- NM
- EX
- VG
- G
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Lord of the Pit (0893 - Non-Foil)
Secret Lair
(R)
Collector #: 0893
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you. |
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- NM
- EX
- VG
- G
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Serra Angel (1161 - Foil)
Secret Lair
(R)
Collector #: 1161
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4/4 Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Manifold Mouse (0047 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0047
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1/2 Creature - Mouse Soldier
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Offspring At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. |
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- NM
- EX
- VG
- G
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Fblthp, the Lost (583 - Foil)
Secret Lair
(R)
Collector #: 583
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1/1 Legendary Creature - Homunculus
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When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
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- NM
- EX
- VG
- G
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Mountain (049 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 049
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Swamp (1384 - Foil)
Secret Lair
(R)
Collector #: 1384
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swamp (450 - Non-Foil)
Secret Lair
(R)
Collector #: 450
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Arlinn, Voice of the Pack (516 - Foil)
Secret Lair
(U)
Collector #: 516
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Legendary Planeswalker - Arlinn
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Each creature you control that’s a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [-2]: Create a 2/2 green Wolf creature token. |7| |
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- NM
- EX
- VG
- G
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Mechtitan Core (1965 - Non-Foil)
Secret Lair
(R)
Collector #: 1965
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2/4 Artifact - Vehicle
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Crew 2 |
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- NM
- EX
- VG
- G
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Maro (718 - Foil)
Secret Lair
(R)
Collector #: 718
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*/* Creature - Elemental
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| Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Griselbrand (160 - Foil)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Non-Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Smuggler's Copter (1968 - Non-Foil)
Secret Lair
(R)
Collector #: 1968
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3/3 Artifact - Vehicle
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Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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- NM
- EX
- VG
- G
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Nullmage Shepherd (0774 - Foil)
Secret Lair
(R)
Collector #: 0774
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2/4 Creature - Elf Shaman
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| Tap four untapped creatures you control: Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Dance of Many (442 - Dance Battle - Foil)
Secret Lair
(R)
Collector #: 442
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
4101 - 4125 of 4436 results