MTG / Secret Lair
4076 - 4100 of 4136 results
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Mountain (567 - Foil)
Secret Lair
(L)
Collector #: 567
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (569 - Foil)
Secret Lair
(L)
Collector #: 569
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain Goat (0737 - Foil)
Secret Lair
(R)
Collector #: 0737
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1/1 Creature - Goat
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| Mountainwalk | |
- NM
- EX
- VG
- G
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Mycosynth Wellspring (1435 - Non-Foil)
Secret Lair
(R)
Collector #: 1435
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Artifact
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| When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Persistent Petitioners (593 - Foil)
Secret Lair
(R)
Collector #: 593
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Persistent Petitioners (596 - Foil)
Secret Lair
(R)
Collector #: 596
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Persistent Petitioners (598 - Foil)
Secret Lair
(R)
Collector #: 598
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Phyrexian Unlife (1213 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 1213
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Enchantment
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You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) |
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- NM
- EX
- VG
- G
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Pir, Imaginative Rascal (1050 - Non-Foil)
Secret Lair
(R)
Collector #: 1050
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1/1 Legendary Creature - Human
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Partner with Toothy, Imaginary Friend If one or more counters would be put on a permanent your team controls, that many plus one or each of those kinds of counters are put on that permanent instead. |
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- NM
- EX
- VG
- G
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Plains (1088 - Non-Foil)
Secret Lair
(R)
Collector #: 1088
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plains (1190 - Non-Foil)
Secret Lair
(R)
Collector #: 1190
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plains (393 - Foil)
Secret Lair
(R)
Collector #: 393
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plains (540 - Foil)
Secret Lair
(L)
Collector #: 540
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Primeval Titan (494 - Non-Foil)
Secret Lair
(M)
Collector #: 494
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Questing Druid (0038 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0038
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1/1 Creature - Human Druid
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Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. Seek the Beast Instant - Adventure Exile the top two cards of your library. Until your next end step, you may play those cards. |
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- NM
- EX
- VG
- G
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Rainbow Dash (1540 - Non-Foil)
Secret Lair
(M)
Collector #: 1540
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2/2 Legendary Creature - Pegasus
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Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom - |
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- NM
- EX
- VG
- G
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Rankle, Master of Pranks (1707 - Non-Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
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Restoration Angel (1380 - Foil)
Secret Lair
(R)
Collector #: 1380
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3/4 Creature - Angel
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Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Rift Bolt (2050 - Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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Rip Apart (1922 - Non-Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Saproling Token (1139 - Foil)
Secret Lair
(S)
Collector #: 1139
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1/1 Token Creature - Saproling
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- NM
- EX
- VG
- G
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Selesnya Signet (290 - Non-Foil)
Secret Lair
(R)
Collector #: 290
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Artifact
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- NM
- EX
- VG
- G
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Seven Dwarves (0817 - Foil)
Secret Lair
(R)
Collector #: 0817
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Plains (1088 - Foil)
Secret Lair
(R)
Collector #: 1088
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Relentless Rats (0754 - Foil)
Secret Lair
(R)
Collector #: 0754
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
4076 - 4100 of 4136 results