MTG / Secret Lair
4051 - 4075 of 4136 results
Refine search:
|
Gandalf, Friend of the Shire (1294 - Non-Foil)
Secret Lair
(R)
Collector #: 1294
|
2/4 Legendary Creature - Avatar Wizard
|
|
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. |
|
- NM
- EX
- VG
- G
|
Generous Gift (369 - Foil)
Secret Lair
(R)
Collector #: 369
|
Instant
|
| Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
|
Ghoulish Impetus (1843 - Non-Foil)
Secret Lair
(R)
Collector #: 1843
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. |
|
- NM
- EX
- VG
- G
|
Gruul Signet (288 - Non-Foil)
Secret Lair
(R)
Collector #: 288
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Hexdrinker (1222 - Foil)
Secret Lair
(M)
Collector #: 1222
|
2/1 Creature - Snake
|
|
Level up 2/1 LEVEL 3-7: Protection from instants 4/4 LEVEL 8+: Protection from everything 6/6 |
|
- NM
- EX
- VG
- G
|
Huntmaster of the Fells (495 - Non-Foil)
Secret Lair
(M)
Collector #: 495
|
2/2 Creature - Human Werewolf
|
|
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -----Transform----- Ravager of the Fells Creature - Werewolf Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. 4/4 |
|
- NM
- EX
- VG
- G
|
Ilharg, the Raze-Boar (318 - Non-Foil)
Secret Lair
(M)
Collector #: 318
|
6/6 Legendary Creature - Boar God
|
|
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. |
|
- NM
- EX
- VG
- G
|
Island (1131 - Foil)
Secret Lair
(R)
Collector #: 1131
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Island (392 - Non-Foil)
Secret Lair
(R)
Collector #: 392
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Island (550 - Foil)
Secret Lair
(L)
Collector #: 550
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Island (553 - Foil)
Secret Lair
(L)
Collector #: 553
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Island (554 - Foil)
Secret Lair
(L)
Collector #: 554
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Isolated Chapel (0739 - Non-Foil)
Secret Lair
(R)
Collector #: 0739
|
Land
|
|
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
|
- NM
- EX
- VG
- G
|
Jace, the Mind Sculptor (8001 - Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 8001
|
Legendary Planeswalker - Jace
|
|
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |3| |
|
- NM
- EX
- VG
- G
|
Jace, the Mind Sculptor (8001 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 8001
|
Legendary Planeswalker - Jace
|
|
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library, then that player shuffles their hand into their library. |3| |
|
- NM
- EX
- VG
- G
|
Kess, Dissident Mage (1167 - Non-Foil)
Secret Lair
(M)
Collector #: 1167
|
3/4 Legendary Creature - Human Wizard
|
|
Flying During each of your turns, you may cast an instant or sorcery card from your graveyard. If a card cast this way would be put into your graveyard, exile it instead. |
|
- NM
- EX
- VG
- G
|
Knight Exemplar (1044 - Non-Foil)
Secret Lair
(R)
Collector #: 1044
|
2/2 Creature - Human Knight
|
|
First strike Other Knight creatures you control get +1/+1 and have indestructible. |
|
- NM
- EX
- VG
- G
|
Lightning Strike (724 - Foil)
Secret Lair
(R)
Collector #: 724
|
Instant
|
| Lightning Strike deals 3 damage to any target. | |
- NM
- EX
- VG
- G
|
Max, the Daredevil (345 - Non-Foil)
Secret Lair
(R)
Collector #: 345
|
3/2 Legendary Creature - Human
|
|
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with " Partner - Friends forever (You can have two commanders if both have this ability.) |
|
- NM
- EX
- VG
- G
|
Michiko Konda, Truth Seeker (259 - Foil)
Secret Lair
(R)
Collector #: 259
|
2/2 Legendary Creature - Human Advisor
|
| Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
- NM
- EX
- VG
- G
|
Mirror of Galadriel (1295 - Non-Foil)
Secret Lair
(R)
Collector #: 1295
|
Legendary Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Mountain (1091 - Non-Foil)
Secret Lair
(R)
Collector #: 1091
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mountain (1358 - Foil)
Secret Lair
(R)
Collector #: 1358
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mountain (1360 - Non-Foil)
Secret Lair
(R)
Collector #: 1360
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Innkeeper's Talent (0045 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
|
Enchantment - Class
|
|
Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
|
- NM
- EX
- VG
- G
4051 - 4075 of 4136 results