MTG / Secret Lair
4026 - 4050 of 4323 results
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Explore (114 - Non-Foil)
Secret Lair
(R)
Collector #: 114
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Sorcery
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You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Mountain (1367 - Non-Foil)
Secret Lair
(R)
Collector #: 1367
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Restoration Angel (1380 - Non-Foil)
Secret Lair
(R)
Collector #: 1380
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3/4 Creature - Angel
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Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. |
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- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
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Shiny Impetus (7165 - Gimme, Gimme, Gimme! - Foil)
Secret Lair
(R)
Collector #: 7165
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (Its an artifact with " |
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- NM
- EX
- VG
- G
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Vivien, Champion of the Wilds (519 - Foil)
Secret Lair
(R)
Collector #: 519
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Legendary Planeswalker - Viven
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You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. [-2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature card. |4| |
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- NM
- EX
- VG
- G
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Depala, Pilot Exemplar (464 - Foil)
Secret Lair
(R)
Collector #: 464
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3/3 Legendary Creature - Dwarf Pilot
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Other Dwarves you control get +1/+1 Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay |
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- NM
- EX
- VG
- G
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Metalwork Colossus (378 - Foil)
Secret Lair
(R)
Collector #: 378
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10/10 Artifact Creature - Construct
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Metalwork Colossus costs Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Mountain (1365 - Foil)
Secret Lair
(R)
Collector #: 1365
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Darksteel Ingot (204 - Non-Foil)
Secret Lair
(R)
Collector #: 204
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Artifact
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Indestructible |
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- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Non-Foil)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Satoru Umezawa (2283 - Foil)
Secret Lair
(R)
Collector #: 2283
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2/4 Legendary Creature - Human Ninja
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Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu |
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- NM
- EX
- VG
- G
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Spell Queller (193 - Non-Foil)
Secret Lair
(R)
Collector #: 193
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2/3 Creature - Spirit
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Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Thragtusk (238 - Foil)
Secret Lair
(R)
Collector #: 238
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5/3 Creature - Beast
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When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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- NM
- EX
- VG
- G
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Lin Sivvi, Defiant Hero (2000 - Foil)
Secret Lair
(R)
Collector #: 2000
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1/3 Legendary Creature - Human Rebel
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- NM
- EX
- VG
- G
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Maro (719 - Foil)
Secret Lair
(R)
Collector #: 719
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*/* Creature - Elemental
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| Maro's power and toughness are each equal to the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Serra Angel (1161 - Foil)
Secret Lair
(R)
Collector #: 1161
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4/4 Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Stensia Bloodhall (353 - Foil)
Secret Lair
(R)
Collector #: 353
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Land
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- NM
- EX
- VG
- G
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Wild Mongrel (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Meandering Towershell (236 - Foil)
Secret Lair
(R)
Collector #: 236
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5/9 Creature - Turtle
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Islandwalk Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. |
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- NM
- EX
- VG
- G
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Mountain (569 - Foil)
Secret Lair
(L)
Collector #: 569
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Desolate Lighthouse (352 - Non-Foil)
Secret Lair
(R)
Collector #: 352
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Land
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- NM
- EX
- VG
- G
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Island (485 - Foil)
Secret Lair
(R)
Collector #: 485
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (1364 - Non-Foil)
Secret Lair
(R)
Collector #: 1364
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Basic Land - Mountain
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- NM
- EX
- VG
- G
4026 - 4050 of 4323 results