MTG / Secret Lair
3876 - 3900 of 4136 results
Refine search:
|
Dig Through Time (097 - Foil)
Secret Lair
(R)
Collector #: 097
|
Instant
|
|
Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
|
- NM
- EX
- VG
- G
|
Grima Wormtongue (0734 - Non-Foil)
Secret Lair
(R)
Collector #: 0734
|
1/4 Legendary Creature - Human Advisor
|
|
Your opponents can't gain life. |
|
- NM
- EX
- VG
- G
|
Lathliss, Dragon Queen (1146 - Foil)
Secret Lair
(R)
Collector #: 1146
|
6/6 Legendary Creature - Dragon
|
|
Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. |
|
- NM
- EX
- VG
- G
|
Swamp (558 - Foil)
Secret Lair
(L)
Collector #: 558
|
Basic Land - Swamp
|
- NM
- EX
- VG
- G
|
Anger of the Gods (1503 - Storms of Yamatai - Non-Foil)
Secret Lair
(R)
Collector #: 1503
|
Sorcery
|
| Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
|
Distant Melody (2311 - Non-Foil)
Secret Lair
(R)
Collector #: 2311
|
Sorcery
|
| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
|
Evolving Wilds (538 - Non-Foil)
Secret Lair
(R)
Collector #: 538
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Fatal Push (7017 - Non-Foil)
Secret Lair
(R)
Collector #: 7017
|
Instant
|
|
Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
|
- NM
- EX
- VG
- G
|
Island (466 - Non-Foil)
Secret Lair
(R)
Collector #: 466
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Mountain (1366 - Foil)
Secret Lair
(R)
Collector #: 1366
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Palladia-Mors (1071 - Textured Foil)
Secret Lair
(R)
Collector #: 1071
|
7/7 Legendary Creature - Elder Dragon
|
|
Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay |
|
- NM
- EX
- VG
- G
|
Tireless Tracker (711 - Foil)
Secret Lair
(R)
Collector #: 711
|
3/2 Creature - Human Scout
|
|
Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
|
- NM
- EX
- VG
- G
|
Anowon, the Ruin Thief (1568 - Foil)
Secret Lair
(M)
Collector #: 1568
|
2/4 Legendary Creature - Vampire Rogue
|
|
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. |
|
- NM
- EX
- VG
- G
|
Karador, Ghost Chieftain (1646 - Foil)
Secret Lair
(M)
Collector #: 1646
|
3/4 Legendary Creature - Centaur Spirit
|
|
This spell costs 1 less to cast for each creature card in your graveyard. During each of your turns, you may cast one creature card from your graveyard. |
|
- NM
- EX
- VG
- G
|
Radha, Heart of Keld (1876 - Non-Foil)
Secret Lair
(R)
Collector #: 1876
|
3/3 Legendary Creature - Elf Warrior
|
|
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
|
- NM
- EX
- VG
- G
|
Bloody Betrayal (7102 - Foil)
Secret Lair
(R)
Collector #: 7102
|
Sorcery
|
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Explore (114 - Non-Foil)
Secret Lair
(R)
Collector #: 114
|
Sorcery
|
|
You may play an additional land this turn. Draw a card. |
|
- NM
- EX
- VG
- G
|
Forest (2080 - Foil)
Secret Lair
(R)
Collector #: 2080
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Voice of Resurgence (1258 - Foil)
Secret Lair
(M)
Collector #: 1258
|
2/2 Creature - Elemental
|
| Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." | |
- NM
- EX
- VG
- G
|
Wheel of Sun and Moon (1105 - Foil)
Secret Lair
(R)
Collector #: 1105
|
Enchantment - Aura
|
|
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
|
- NM
- EX
- VG
- G
|
Ancient Amphitheater (1320 - Foil)
Secret Lair
(R)
Collector #: 1320
|
Land
|
|
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. |
|
- NM
- EX
- VG
- G
|
Mulldrifter (373 - Non-Foil)
Secret Lair
(R)
Collector #: 373
|
2/2 Creature - Elemental
|
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
|
- NM
- EX
- VG
- G
|
Teyo, the Shieldmage (504 - Foil)
Secret Lair
(U)
Collector #: 504
|
Legendary Planeswalker - Teyo
|
|
You have hexproof. (You can't be the target of spells or abilities your opponents control.) [-2]: Create a 0/3 white Wall creature token with defender. |5| |
|
- NM
- EX
- VG
- G
|
Fertile Ground (1846 - Non-Foil)
Secret Lair
(C)
Collector #: 1846
|
Enchantment - Aura
|
|
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
|
- NM
- EX
- VG
- G
|
Howltooth Hollow (438 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 438
|
Land
|
|
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
|
- NM
- EX
- VG
- G
3876 - 3900 of 4136 results