MTG / Secret Lair
3751 - 3775 of 4136 results
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Cleansing Nova (1251 - Foil)
Secret Lair
(R)
Collector #: 1251
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Manifold Mouse (0047 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0047
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1/2 Creature - Mouse Soldier
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Offspring At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. |
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- NM
- EX
- VG
- G
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Nullmage Shepherd (0774 - Foil)
Secret Lair
(R)
Collector #: 0774
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2/4 Creature - Elf Shaman
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| Tap four untapped creatures you control: Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Distant Melody (2311 - Non-Foil)
Secret Lair
(R)
Collector #: 2311
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Sanctum Prelate (278 - Foil)
Secret Lair
(M)
Collector #: 278
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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Lin Sivvi, Defiant Hero (2000 - Non-Foil)
Secret Lair
(R)
Collector #: 2000
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1/3 Legendary Creature - Human Rebel
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- NM
- EX
- VG
- G
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The Howling Abomination
Secret Lair
(R)
Collector #: 013
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5/5 Legendary Creature - Human Beast Warrior
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Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. |
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- NM
- EX
- VG
- G
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Jaspera Sentinel (0770 - Foil)
Secret Lair
(R)
Collector #: 0770
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1/2 Creature - Elf Rogue
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Reach |
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- NM
- EX
- VG
- G
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Thrill of Possibility (Deadpool - Foil)
Secret Lair
(C)
Collector #: 0003
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Gilt-Leaf Palace (1322 - Non-Foil)
Secret Lair
(R)
Collector #: 1322
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Land
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As this land enters, you may reveal an Elf card from your hand. If you don’t, this land enters tapped. |
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- NM
- EX
- VG
- G
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Mycoloth (1136 - Non-Foil)
Secret Lair
(R)
Collector #: 1136
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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- NM
- EX
- VG
- G
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Forest (109 - Non-Foil)
Secret Lair
(R)
Collector #: 109
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Goblin Snowman (061 - Foil)
Secret Lair
(R)
Collector #: 061
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1/1 Creature - Goblin
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Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. |
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- NM
- EX
- VG
- G
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Tezzeret, Agent of Bolas (1043 - Non-Foil)
Secret Lair
(M)
Collector #: 1043
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Legendary Planeswalker - Tezzeret
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[+1]: Look at the top five cards of your library. You may reveal an artifact from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. |3| |
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2358 - Foil)
Secret Lair
(R)
Collector #: 2358
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Foil Etched)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Treasure Token (1736 - Non-Foil)
Secret Lair
(S)
Collector #: 1736
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Island (549 - Foil)
Secret Lair
(L)
Collector #: 549
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mesmeric Sliver (620 - Foil)
Secret Lair
(R)
Collector #: 620
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2/2 Creature - Sliver
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| All Slivers have “When this permanent enters the battlefield, you may fateseal 1.” | |
- NM
- EX
- VG
- G
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Reality Smasher (1153 - Foil)
Secret Lair
(R)
Collector #: 1153
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5/5 Creature - Eldrazi
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( Trample, haste Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. |
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- NM
- EX
- VG
- G
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Sylvan Ranger (0779 - Foil)
Secret Lair
(R)
Collector #: 0779
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1/1 Creature - Elf Scout Ranger
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| When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Gaea's Blessing (1303 - Foil)
Secret Lair
(R)
Collector #: 1303
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Sorcery
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Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
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- NM
- EX
- VG
- G
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Swamp (557 - Foil)
Secret Lair
(L)
Collector #: 557
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Forest (1651 - Foil)
Secret Lair
(R)
Collector #: 1651
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Basic Land - Forest
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- NM
- EX
- VG
- G
3751 - 3775 of 4136 results