MTG / Secret Lair
3726 - 3750 of 4137 results
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Wastes (706 - Foil)
Secret Lair
(R)
Collector #: 706
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Basic Land
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- NM
- EX
- VG
- G
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Warrior Token (1752 - Foil)
Secret Lair
(S)
Collector #: 1752
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1/1 Token Creature - Warrior
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- NM
- EX
- VG
- G
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Lonely Sandbar (2161 - Non-Foil)
Secret Lair
(U)
Collector #: 2161
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Reclamation Sage (0777 - Foil)
Secret Lair
(R)
Collector #: 0777
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2/1 Creature - Elf Shaman
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| When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Viridian Shaman (0782 - Foil)
Secret Lair
(R)
Collector #: 0782
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2/2 Creature - Elf Shaman
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| When Viridian Shaman enters the battlefield, destroy target artifact. | |
- NM
- EX
- VG
- G
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Corpse Connoisseur (0838 - Foil)
Secret Lair
(R)
Collector #: 0838
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3/3 Creature - Zombie Wizard
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When this creature enters, you may search your library for a creature card and put that card into your graveyard, then shuffle. Unearth |
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- NM
- EX
- VG
- G
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Manifold Mouse (0047 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0047
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1/2 Creature - Mouse Soldier
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Offspring At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. |
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- NM
- EX
- VG
- G
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The Royal Scions (1600 - Len and Rin, Harmony Incarnate - Non-Foil)
Secret Lair
(M)
Collector #: 1600
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Legendary Planeswalker - Will Rowan
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[+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [-8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. |5| |
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- NM
- EX
- VG
- G
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Wild Mongrel (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Serum Visions (030 - Foil)
Secret Lair
(R)
Collector #: 030
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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The Howling Abomination
Secret Lair
(R)
Collector #: 013
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5/5 Legendary Creature - Human Beast Warrior
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Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. |
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- NM
- EX
- VG
- G
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Huatli, the Sun's Heart (530 - Foil)
Secret Lair
(U)
Collector #: 530
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Legendary Planeswalker - Huatli
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Each creature you control assigns combat damage equal to its toughness rather than its power. [-3]: You gain life equal to the greatest toughness among creatures you control. |7| |
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- NM
- EX
- VG
- G
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Swamp (1401 - Non-Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Thought-Knot Seer (720 - Non-Foil)
Secret Lair
(R)
Collector #: 720
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4/4 Creature - Eldrazi
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( When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. |
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- NM
- EX
- VG
- G
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Dance of Many (442 - Dance Battle - Non-Foil)
Secret Lair
(R)
Collector #: 442
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
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Deepglow Skate (1093 - Foil)
Secret Lair
(R)
Collector #: 1093
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3/3 Creature - Fish
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| When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. | |
- NM
- EX
- VG
- G
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Forest (1092 - Foil)
Secret Lair
(R)
Collector #: 1092
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Knight Exemplar (707 - Non-Foil)
Secret Lair
(R)
Collector #: 707
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
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Plains (390 - Foil)
Secret Lair
(R)
Collector #: 390
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sram, Senior Edificer (461 - Non-Foil)
Secret Lair
(R)
Collector #: 461
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2/2 Legendary Creature - Dwarf Advisor
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| Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. | |
- NM
- EX
- VG
- G
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Swamp (2078 - Non-Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Terastodon (1318 - Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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| When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Tezzeret, Agent of Bolas (1043 - Non-Foil)
Secret Lair
(M)
Collector #: 1043
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Legendary Planeswalker - Tezzeret
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[+1]: Look at the top five cards of your library. You may reveal an artifact from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. |3| |
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- NM
- EX
- VG
- G
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Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
3726 - 3750 of 4137 results